Commit Graph

15 Commits

Author SHA1 Message Date
sfroitzheim
fa577bb9d2 adjusted height for first blockswitch 2015-03-04 15:41:25 +01:00
Steffen Fündgens
58db26b9da Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Steffen Fündgens
9ba15227c2 Added scripts and triggers to open the second door. 2015-03-02 17:20:02 +01:00
Steffen Fündgens
80df2aac41 Added lua scripts and triggers for the third door. 2015-03-02 12:58:34 +01:00
Steffen Fündgens
39e731fa42 Added position constraints for all switch_inner. 2015-03-02 12:22:47 +01:00
Steffen Fündgens
3a7dd27d31 Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
2d872c644e Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
sfroitzheim
5cb28c8440 Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Faerbit
a21aa613bd Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
e08eda317c Adding flame. 2015-02-24 12:56:55 +01:00
Steffen Fündgens
c569e5099d Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
a209acc6c9 Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down. 2015-02-17 12:25:12 +01:00
Faerbit
397d2729e8 Do not implicitly set extensions of script files. 2015-02-15 19:34:15 +01:00
Steffen
115e827ef1 Got scripts to work as intended, had to use an ugly hack for it. 2015-02-15 16:11:31 +01:00
Faerbit
89a73f3776 Restructured directory tree. 2015-02-14 09:49:29 +01:00