Faerbit
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ffcfaf9a2c
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Commiting broken shit, because stuff.
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2014-12-15 14:57:18 +01:00 |
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Faerbit
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c2cf71e0e6
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Replacing buildFrustum with standard glm call.
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2014-12-15 11:22:32 +01:00 |
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Faerbit
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cec0043caf
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Implemented cube map depth rendering from lighting positions.
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2014-12-15 02:09:33 +01:00 |
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Faerbit
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01212ba007
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Init graphics with the level instead of passing it to the render function everytime.
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2014-12-15 01:05:46 +01:00 |
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Faerbit
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1c687f5759
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
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Faerbit
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049819c47a
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Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
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2014-12-04 13:21:20 +01:00 |
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Faerbit
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588b499f93
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Making framebuffer private again. (Was public for debugging.
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2014-12-04 01:22:23 +01:00 |
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Faerbit
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f559eced68
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Faerbit
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f38ced6603
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Moving shader management completely into graphics.
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2014-12-01 17:49:59 +01:00 |
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Faerbit
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c47ed4646d
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Added skybox and refined fog a bit. Fog still needs a lot of work.
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2014-11-21 02:38:03 +01:00 |
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Faerbit
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3ddcb72d5a
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Reenabling resizeCallback.
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2014-11-15 15:19:48 +01:00 |
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Fabian Klemp
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7b331edff9
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Reorganized code quite a bit. Resizing is deactivated currently.
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2014-11-14 16:47:47 +01:00 |
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Faerbit
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4231866d40
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Adapting graphics to new camera model.
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2014-11-13 18:17:58 +01:00 |
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Faerbit
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16f4890458
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Added a update function to the level which rotates the bunny.
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2014-11-13 00:40:28 +01:00 |
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Fabian Klemp
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752ee67481
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Rewrote graphics to use new classes.
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2014-10-24 10:57:28 +02:00 |
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Faerbit
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7f7398e295
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Moving included to header.
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2014-10-20 18:49:10 +02:00 |
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Faerbit
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70662679c1
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Adding define guards.
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2014-10-20 18:23:25 +02:00 |
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Faerbit
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083f4785ae
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Organizing Code. (Deleted lookAt as it is available as part of GLM.)
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2014-10-20 18:16:47 +02:00 |
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