Saxum/Shader
2015-02-13 15:51:49 +01:00
..
depth_cube.fsh Fixed directional shadows. 2015-02-10 00:27:13 +01:00
depth_cube.vsh Fixed directional shadows. 2015-02-10 00:27:13 +01:00
depth.fsh Fixed directional shadows. 2015-02-10 00:27:13 +01:00
depth.vsh Fixed directional shadows. 2015-02-10 00:27:13 +01:00
phong.fsh Updated how shadows are applied. Looks nice now. 2015-02-13 15:51:49 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00