Blenderfiles
Triangulated block.
2014-12-19 15:14:33 +01:00
converter
Converter can now reuse IDs of deleted compositions.
2015-01-23 16:02:50 +01:00
extern
Reintroducing broken assert, because it's important.
2015-02-04 22:55:34 +01:00
Levels
Fixed saving of depthbuffer.
2015-01-26 23:11:04 +01:00
Shader
Updated how shadows are applied. Looks nice now.
2015-02-13 15:51:49 +01:00
slides
Added slides for milestone 3.
2015-01-20 00:53:55 +01:00
.gitignore
Adding lua Makefiles.
2015-01-15 17:15:53 +01:00
application.cc
Got Point Light Shadows working. YEEHAW!
2015-02-04 14:27:41 +01:00
application.hh
Moving shader management completely into graphics.
2014-12-01 17:49:59 +01:00
build.sh
Now also compiling lua from source before everything else.
2015-01-15 17:26:37 +01:00
camera.cc
Merge branch 'master' of github.com:Faerbit/swp
2015-01-23 12:06:26 +01:00
camera.hh
prepared camera, level and physics for the new camera
2015-01-19 16:51:35 +01:00
circle.yml
Changing paramter order.
2014-11-27 22:02:25 +01:00
CMakeLists.txt
Got multiple shadows working. The really ugly way.
2015-02-09 21:29:44 +01:00
Dockerfile
Adding libreadline for lua to ubuntu docker image.
2015-01-15 17:34:41 +01:00
entity.cc
Changed how the rotation of objects is saved to better work with bullet together.
2014-11-15 00:03:52 +01:00
entity.hh
Changed how the rotation of objects is saved to better work with bullet together.
2014-11-15 00:03:52 +01:00
graphics.cc
Updated how shadows are applied. Looks nice now.
2015-02-13 15:51:49 +01:00
graphics.hh
Now only using the 32 closest light sources.
2015-02-12 01:13:26 +01:00
level.cc
Rotate parameter for physics.add should now be false if the object has a positionConstraint.
2015-01-23 16:51:09 +01:00
level.hh
Created a moveObject function in the Level class.
2015-01-17 13:30:33 +01:00
light.cc
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
light.hh
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
lodepng.cpp
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
lodepng.h
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
main.cc
Additional cleanup.
2015-02-04 23:08:23 +01:00
main.hh
Moved all GLFW related stuff to the main files.
2015-01-25 23:29:37 +01:00
material.cc
Now generating Mipmaps for textures.
2014-12-04 18:58:16 +01:00
material.hh
Moving material paramters from graphics to material class.
2014-11-08 01:44:24 +01:00
model.cc
Adding OBJ-file load messages for easier debugging.
2014-12-01 13:53:01 +01:00
model.hh
Added constructor with SharedVertexArrayObject argument
2014-11-14 17:34:50 +01:00
object.cc
Did a little bit of cleanup.
2015-02-04 22:54:40 +01:00
object.hh
Did a little bit of cleanup.
2015-02-04 22:54:40 +01:00
package.sh
Syncing files instead of forcing them to mega.
2014-11-27 12:36:30 +01:00
physics.cc
prepare for peoples
2015-01-23 13:31:19 +01:00
physics.hh
prepare for peoples
2015-01-23 13:31:19 +01:00
Readme.md
Updated Readme.md.
2015-01-25 23:09:23 +01:00
run.sh
Adding run.sh script
2014-11-27 23:58:33 +01:00
terrain.cc
Corrected spaces.
2015-01-23 16:41:56 +01:00
terrain.hh
changed filePath to levelNum
2014-12-04 15:07:31 +01:00
tinyxml2.cc
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
tinyxml2.hh
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
trigger.cc
moved the triggered/not triggered information to lua
2015-01-16 16:51:36 +01:00
trigger.hh
moved the triggered/not triggered information to lua
2015-01-16 16:51:36 +01:00