33 lines
1.2 KiB
C++
33 lines
1.2 KiB
C++
/***********************************************************************
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* Copyright 2011-2013 Computer Graphics Group RWTH Aachen University. *
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* All rights reserved. *
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* Distributed under the terms of the MIT License (see LICENSE.TXT). *
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**********************************************************************/
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#ifndef ACGL_OPENGL_OBJECTS_HH
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#define ACGL_OPENGL_OBJECTS_HH
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/*
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* A shortcut to include all OpenGL objects as well as high-level objects.
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*/
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#include <ACGL/ACGL.hh>
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// low-level objects (with direct OpenGL counterparts):
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#include <ACGL/OpenGL/Objects/ArrayBuffer.hh>
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#include <ACGL/OpenGL/Objects/Buffer.hh>
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#include <ACGL/OpenGL/Objects/ElementArrayBuffer.hh>
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#include <ACGL/OpenGL/Objects/FrameBufferObject.hh>
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#include <ACGL/OpenGL/Objects/ProgramPipeline.hh>
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#include <ACGL/OpenGL/Objects/Query.hh>
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#include <ACGL/OpenGL/Objects/RenderBuffer.hh>
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#include <ACGL/OpenGL/Objects/Sampler.hh>
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#include <ACGL/OpenGL/Objects/Shader.hh>
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#include <ACGL/OpenGL/Objects/ShaderProgram.hh>
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#include <ACGL/OpenGL/Objects/Texture.hh>
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#include <ACGL/OpenGL/Objects/TextureBuffer.hh>
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#include <ACGL/OpenGL/Objects/UniformBuffer.hh>
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#include <ACGL/OpenGL/Objects/VertexArrayObject.hh>
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#endif // ACGL_OPENGL_OBJECTS_HH
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