Marble Puzzle/Exploration Game
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2015-03-05 16:21:30 +01:00
Blenderfiles Triangulted faces of brazier. 2015-03-05 12:41:31 +01:00
converter Added new undo parameter for triggers to the converter. 2015-03-04 15:45:48 +01:00
data Made first attempt at blurring shadows with gaussian blur. Doesn't seem to work right now. Not that important right now. 2015-03-05 16:21:30 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Now also ignoring *.swp files. 2015-02-13 17:02:36 +01:00
application.cc Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
application.hh Added maxShadowRenderCount. Controls how many shadows get rendered. 2015-02-13 16:20:22 +01:00
build.sh Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
camera.cc Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
camera.hh added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
flame_solver.py More output from solver. 2015-02-28 00:02:26 +01:00
graphics.cc Made first attempt at blurring shadows with gaussian blur. Doesn't seem to work right now. Not that important right now. 2015-03-05 16:21:30 +01:00
graphics.hh Made first attempt at blurring shadows with gaussian blur. Doesn't seem to work right now. Not that important right now. 2015-03-05 16:21:30 +01:00
level.cc Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
level.hh Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
light.cc Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
light.hh Added flameHeight and flameWidth with loading from xml. 2015-03-04 15:22:07 +01:00
loader.cc Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
loader.hh Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Disabled multisampling because we draw to an offscreen fbo anyway. 2015-03-04 23:37:10 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Gave skydome it's own shader. 2015-03-04 16:08:03 +01:00
object.hh Gave skydome it's own shader. 2015-03-04 16:08:03 +01:00
package.sh Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
physics.cc added playermove 2015-03-04 16:01:55 +01:00
physics.hh added playermove 2015-03-04 16:01:55 +01:00
Readme.md Updated Readme.md. 2015-02-13 17:11:47 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
skydome.cc Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
skydome.hh Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML. 2015-03-04 21:28:46 +01:00
terrain.cc Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
terrain.hh Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
trigger.hh Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.

##Control

You can control the camera by moving the mouse. You can zoom with the mouse wheel. The marble is controlled via the W,A,S and D keys.