This website requires JavaScript.
Explore
Help
Sign In
faerbit
/
Saxum
Watch
1
Star
0
Fork
0
You've already forked Saxum
Code
Issues
1
Pull Requests
Projects
Releases
2
Wiki
Activity
linearized
Saxum
/
Shader
History
Faerbit
955eee5a60
Linearization of depth buffer. Didn't change graphics in any way.
2015-01-19 00:40:28 +01:00
..
depth.fsh
Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
2014-12-04 13:21:20 +01:00
depth.vsh
Moving MVP calculation to the CPU side.
2014-12-15 11:45:31 +01:00
phong.fsh
Linearization of depth buffer. Didn't change graphics in any way.
2015-01-19 00:40:28 +01:00
phong.vsh
MVPs are only needed for directional shadows and not for point light shadows (forgot one thing.
2014-12-15 13:23:35 +01:00