Saxum/Shader
2015-01-19 00:40:28 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Moving MVP calculation to the CPU side. 2014-12-15 11:45:31 +01:00
phong.fsh Linearization of depth buffer. Didn't change graphics in any way. 2015-01-19 00:40:28 +01:00
phong.vsh MVPs are only needed for directional shadows and not for point light shadows (forgot one thing. 2014-12-15 13:23:35 +01:00