Saxum/data/shader/flame_post.fsh

22 lines
525 B
GLSL

#version 150
in vec2 vTexCoord;
uniform sampler2D light_fbo;
uniform int windowSizeX;
uniform int windowSizeY;
out vec4 oColor;
const float lookup_offset = 4.0;
void main() {
vec4 sum = vec4(0.0);
for(float i = -lookup_offset; i<=lookup_offset; i+=1.0) {
for(float j = -lookup_offset; j<=lookup_offset; j+=1.0) {
sum += texture(light_fbo, vec2(vTexCoord.x + i * 1.0/(windowSizeX/2.0), vTexCoord.y + j * 1.0/(windowSizeY/2.0)))/pow(lookup_offset*2+1, 2.0);
}
}
oColor = sum;
}