Saxum/data/shader
2016-04-15 10:44:26 +02:00
..
debug.fsh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
debug.vsh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
depth_cube.fsh Removing out gl_FragDepth as nvidia driver complains about it. 2016-04-15 10:44:26 +02:00
depth_cube.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
depth.fsh Removing out gl_FragDepth as nvidia driver complains about it. 2016-04-15 10:44:26 +02:00
depth.vsh Restructured directory tree. 2015-02-14 09:49:29 +01:00
flame_post.fsh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
flame_post.vsh Introduced flame post processing shader. 2015-03-03 23:27:41 +01:00
flame.fsh Made flames transparent. 2015-03-08 11:25:10 +01:00
flame.gsh Increased the geometry resolution of the flames. 2015-05-31 15:23:54 +02:00
flame.vsh Removing skewing of flame. Rotate looks correct now. 2015-03-09 10:32:25 +01:00
loading.fsh Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
loading.vsh Added loading screen. Had to restructure quite a bit of the program. 2015-03-07 19:59:52 +01:00
phong.fsh Increasing maxShadowSampleCount to 26. 2015-06-02 21:14:22 +02:00
phong.vsh Added additional directional shadow maps for better looking sun shadows. 2015-05-31 17:36:21 +02:00
skydome.fsh Made sun brighter during sun rise. 2015-04-12 21:16:17 +02:00
skydome.vsh Fixed y value of the sun. 2015-03-06 16:14:59 +01:00