12 lines
162 B
GLSL
12 lines
162 B
GLSL
#version 150
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in vec2 aPosition;
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in vec2 aTexCoord;
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out vec2 vTexCoord;
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void main() {
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vTexCoord = aTexCoord;
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gl_Position = vec4(aPosition, 0.0, 1.0);
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}
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