Saxum/data/shader/flame_post.vsh
2015-03-03 23:27:41 +01:00

12 lines
162 B
GLSL

#version 150
in vec2 aPosition;
in vec2 aTexCoord;
out vec2 vTexCoord;
void main() {
vTexCoord = aTexCoord;
gl_Position = vec4(aPosition, 0.0, 1.0);
}