16 lines
338 B
GLSL
16 lines
338 B
GLSL
#version 150
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in vec2 vTexCoord;
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uniform float time;
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uniform sampler2D screen;
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uniform sampler2D screenContinue;
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out vec4 oColor;
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void main() {
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vec4 screenColor = texture(screen, vTexCoord);
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vec4 screenContinueColor = texture(screenContinue, vTexCoord);
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oColor = mix(screenColor, screenContinueColor, pow(sin(time), 2));
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}
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