Saxum/data/shader/loading.fsh

16 lines
338 B
GLSL

#version 150
in vec2 vTexCoord;
uniform float time;
uniform sampler2D screen;
uniform sampler2D screenContinue;
out vec4 oColor;
void main() {
vec4 screenColor = texture(screen, vTexCoord);
vec4 screenContinueColor = texture(screenContinue, vTexCoord);
oColor = mix(screenColor, screenContinueColor, pow(sin(time), 2));
}