Saxum/Shader
2014-11-13 01:22:33 +01:00
..
phong.fsh Adding specular part to lighting model. 2014-11-07 11:37:26 +01:00
phong.vsh Removing hard coded values from graphics and moving it into the properties of object and model. 2014-11-13 01:22:33 +01:00