52 lines
1.8 KiB
C
52 lines
1.8 KiB
C
/*
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FLUIDS v.1 - SPH Fluid Simulator for CPU and GPU
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Copyright (C) 2009. Rama Hoetzlein, http://www.rchoetzlein.com
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ZLib license
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COMMON_DEF
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#define COMMON_DEF
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// Global defs
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//#define USE_SHADOWS // Disable if you don't have FBOs, or to greatly speed up demo.
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// #define USE_JPEG
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#define BUILD_CUDA // CUDA - Visual Studio 2005 only (as of April 2009)
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#define TEX_SIZE 2048
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#define LIGHT_NEAR 0.5
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#define LIGHT_FAR 300.0
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#define DEGtoRAD (3.141592/180.0)
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#ifdef _MSC_VER
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#include <windows.h>
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#else
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typedef unsigned int DWORD;
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#endif
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typedef unsigned int uint;
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#define COLOR(r,g,b) ( (DWORD(r*255.0f)<<24) | (DWORD(g*255.0f)<<16) | (DWORD(b*255.0f)<<8) )
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#define COLORA(r,g,b,a) ( (DWORD(r*255.0f)<<24) | (DWORD(g*255.0f)<<16) | (DWORD(b*255.0f)<<8) | DWORD(a*255.0f) )
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#define RED(c) (float((c>>24) & 0xFF)/255.0)
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#define GRN(c) (float((c>>16) & 0xFF)/255.0)
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#define BLUE(c) (float((c>>8) & 0xFF)/255.0)
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#define ALPH(c) (float(c & 0xFF)/255.0)
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#endif |