Saxum/level.hh

35 lines
869 B
C++

#ifndef LEVEL_HH_INCLUDED
#define LEVEL_HH_INCLUDED
#include <string>
#include "object.hh"
#include "light.hh"
#include "entity.hh"
#include "terrain.hh"
#include "material.hh"
#include "camera.hh"
class Level {
public:
Level(std::string filePath);
Level();
~Level();
void load(ACGL::OpenGL::SharedShaderProgram shader); // Shader is necessary for correct texture assigning
void update(float runTime, glm::vec2 mouseDelta);
void render();
glm::vec3 getAmbientLight();
std::vector<Light> getLights();
Object* getCameraCenter();
Camera getCamera();
private:
std::string filePath;
std::vector<Object> objects;
std::vector<Light> lights;
glm::vec3 ambientLight;
Object* cameraCenter;
Camera camera;
Terrain terrain;
};
#endif