Saxum/material.cc

37 lines
813 B
C++

#include "material.hh"
Material::Material(std::string filePath, float ambientFactor, float diffuseFactor,
float specularFactor, float shininess) {
reference = ACGL::OpenGL::Texture2DFileManager::the()->get(ACGL::OpenGL::Texture2DCreator(filePath));
this->ambientFactor = ambientFactor;
this->diffuseFactor = diffuseFactor;
this->specularFactor = specularFactor;
this->shininess = shininess;
}
Material::Material() {
}
Material::~Material() {
}
ACGL::OpenGL::SharedTexture2D Material::getReference() {
return reference;
}
float Material::getAmbientFactor(){
return ambientFactor;
}
float Material::getDiffuseFactor(){
return diffuseFactor;
}
float Material::getSpecularFactor() {
return specularFactor;
}
float Material::getShininess() {
return shininess;
}