Saxum/object.cc

32 lines
1.1 KiB
C++

#include "object.hh"
Object::Object(Model model, Material material, glm::vec3 position, glm::vec3 rotation,
glm::vec3 velocity, glm::vec3 angularVelocity, ACGL::OpenGL::SharedShaderProgram shader) :
Entity(position, rotation) {
this->model = model;
this->material = material;
this->velocity = velocity;
this->angularVelocity = angularVelocity;
this->shader = shader;
}
Object::Object() {
}
Object::~Object() {
}
void Object::render() {
// set lightning parameters for this object
shader->setUniform("ambientFactor", material.getAmbientFactor());
shader->setUniform("diffuseFactor", material.getDiffuseFactor());
shader->setUniform("specularFactor", material.getSpecularFactor());
shader->setUniform("shininess", material.getShininess());
shader->setTexture("uTexture", material.getReference(), 0);
// set model matrix
glm::mat4 modelMatrix = glm::translate(getPosition()) * getRotation() * glm::scale<float>(glm::vec3(model.getScale()));
shader->setUniform( "modelMatrix", modelMatrix);
// draw
model.getReference()->render();
}