Marble Puzzle/Exploration Game
Go to file
2015-01-19 18:21:29 +01:00
Blenderfiles Triangulated block. 2014-12-19 15:14:33 +01:00
converter Added more error checking to the converter. 2015-01-19 11:15:41 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Levels Merge branch 'master' of github.com:Faerbit/swp 2015-01-19 15:55:18 +01:00
Shader Increased height of the fog, because of new Scaling of the heightmap. -- Fabian 2015-01-19 18:21:29 +01:00
slides Added slides. 2014-12-16 00:23:35 +01:00
.gitignore Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
application.cc Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
application.hh Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
camera.hh Merge branch 'master' of github.com:Faerbit/swp 2014-11-17 13:31:01 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
graphics.hh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00
level.cc Added rotation in Compompositions.xml. 2015-01-19 15:55:03 +01:00
level.hh Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Init graphics with the level instead of passing it to the render function everytime. 2014-12-15 01:05:46 +01:00
main.hh Removing useless includes. 2014-12-01 12:58:04 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc MVPs are only needed for directional shadows and not for point light shadows. 2014-12-15 13:16:27 +01:00
object.hh Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
physics.hh added collision masks and button creator 2015-01-19 14:01:05 +01:00
Readme.md Another update to the Readme.md. 2014-11-03 23:56:34 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
terrain.hh changed filePath to levelNum 2014-12-04 15:07:31 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
trigger.hh moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries.