Saxum/Shader
2015-01-19 18:21:29 +01:00
..
depth.fsh Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture. 2014-12-04 13:21:20 +01:00
depth.vsh Moving MVP calculation to the CPU side. 2014-12-15 11:45:31 +01:00
phong.fsh Increased height of the fog, because of new Scaling of the heightmap. -- Fabian 2015-01-19 18:21:29 +01:00
phong.vsh Removed Cascaded Shadow Mapping because it is not realistic to get it working in the remaining time. 2015-01-19 00:52:57 +01:00