Marble Puzzle/Exploration Game
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2015-02-07 19:34:40 +01:00
Blenderfiles Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
converter Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
data Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Levels Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Shader Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...). 2015-01-23 14:00:26 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
application.cc Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
application.hh Implemented loading of config.xml, the loaded values are not used yet. 2015-02-06 13:37:42 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2015-01-23 12:06:26 +01:00
camera.hh prepared camera, level and physics for the new camera 2015-01-19 16:51:35 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc implimented a rough version of a physics driven camera 2015-01-29 14:10:28 +01:00
graphics.hh Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
level.cc Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
level.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
loader.cc Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
loader.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
object.hh objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc Merged physics.cc. 2015-02-06 18:04:20 +01:00
physics.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
Readme.md Updated Readme.md. 2015-01-25 23:09:23 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
terrain.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
trigger.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.