48 lines
1.3 KiB
Lua
48 lines
1.3 KiB
Lua
local global = require( "global" )
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if(global.triggeredOpenFirstDoor == nil) then
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global.triggeredOpenFirstDoor = false
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end
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if(global.triggeredOpenFirstDoorUndo == nil) then
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global.triggeredOpenFirstDoorUndo = true
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end
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function trigger(objectToChange)
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if(global.triggeredOpenFirstDoor == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = 17.5
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local yPos = 33
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local zPos = 81.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenFirstDoorUndo = false
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global.triggeredOpenFirstDoor = true
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print("openFirstDoor")
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end
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end
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function triggerUndo(objectToChange)
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if(global.triggeredOpenFirstDoorUndo == false) then
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if(not level) then
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print("No level found in Lua!")
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return
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end
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local strength = 100
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local xPos = 17.5
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local yPos = 25
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local zPos = 81.5
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level:moveObject(objectToChange, strength, xPos, yPos, zPos)
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global.triggeredOpenFirstDoor = false
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global.triggeredOpenFirstDoorUndo = true
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print("openFirstDoorUndo")
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end
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end
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