Marble Puzzle/Exploration Game
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2015-01-30 13:32:16 +01:00
Blenderfiles Added a model for a gate and added it to the scene with some additional level improvements 2015-01-28 15:19:35 +01:00
converter Fixed a bug i created in my previous commit. Made output in case of errors more informative. 2015-01-27 12:21:30 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Levels fixed size ratios of objects 2015-01-29 13:39:37 +01:00
Shader Fixed mirroring of shadows by inverting coordinates instead of blitting framebuffers(performance...). 2015-01-23 14:00:26 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
application.cc Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
application.hh Moving shader management completely into graphics. 2014-12-01 17:49:59 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2015-01-23 12:06:26 +01:00
camera.hh prepared camera, level and physics for the new camera 2015-01-19 16:51:35 +01:00
circle.yml Changing paramter order. 2014-11-27 22:02:25 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc implimented a rough version of a physics driven camera 2015-01-29 14:10:28 +01:00
graphics.hh Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
level.cc fine tuned the camera nad added more comments to physics.cc 2015-01-30 13:32:16 +01:00
level.hh Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Updating lights only every half a second now, for performance. 2015-01-26 00:06:31 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc MVPs are only needed for directional shadows and not for point light shadows. 2014-12-15 13:16:27 +01:00
object.hh Moved calculation of shadowMVP to the CPU side. 2014-12-15 12:41:30 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc fine tuned the camera nad added more comments to physics.cc 2015-01-30 13:32:16 +01:00
physics.hh fine tuned the camera nad added more comments to physics.cc 2015-01-30 13:32:16 +01:00
Readme.md Updated Readme.md. 2015-01-25 23:09:23 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Corrected spaces. 2015-01-23 16:41:56 +01:00
terrain.hh changed filePath to levelNum 2014-12-04 15:07:31 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00
trigger.hh moved the triggered/not triggered information to lua 2015-01-16 16:51:36 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.