Marble Puzzle/Exploration Game
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2014-11-17 13:21:27 +01:00
extern Ignoring another (-Wunused-variable) compiler warning. 2014-11-14 23:11:03 +01:00
Geometry Adding simple test sphere. 2014-11-15 14:19:34 +01:00
Levels/LevelTest/terrain debuged the load function in terrain.cc loading and rendering kind of works (no texture) 2014-11-11 12:22:47 +01:00
Shader added testData to terrain for debugging 2014-11-14 18:32:23 +01:00
.gitignore Ignoring Qtcreator files. 2014-11-15 13:42:12 +01:00
build.sh Added clean parameter to build script. 2014-11-05 12:46:36 +01:00
camera.cc Setting max Camera distance to 30. 2014-11-15 14:54:01 +01:00
camera.hh Adding updateDistance to camera. 2014-11-15 14:26:17 +01:00
CMakeLists.txt Changing linking order of Bullet libs. 2014-11-10 17:35:51 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
graphics.cc Reenabling resizeCallback. 2014-11-15 15:19:48 +01:00
graphics.hh Reenabling resizeCallback. 2014-11-15 15:19:48 +01:00
level.cc fixed conflict 2014-11-17 13:17:28 +01:00
level.hh added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot 2014-11-17 13:12:51 +01:00
light.cc Adding two getters. 2014-11-03 23:28:06 +01:00
light.hh Removed outdated commentary. 2014-11-04 00:45:59 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Implimented a basic version of Physics into level with a ball colliding with a static plain. 2014-11-17 12:57:16 +01:00
main.hh Reenabling resizeCallback. 2014-11-15 15:19:48 +01:00
material.cc Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
material.hh Moving material paramters from graphics to material class. 2014-11-08 01:44:24 +01:00
model.cc Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
model.hh Added constructor with SharedVertexArrayObject argument 2014-11-14 17:34:50 +01:00
object.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
object.hh Removing hard coded values from graphics and moving it into the properties of object and model. 2014-11-13 01:22:33 +01:00
physics.cc Changed rollForward to accept vector going from camera to bball 2014-11-17 13:21:27 +01:00
physics.hh added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot 2014-11-17 13:12:51 +01:00
Readme.md Another update to the Readme.md. 2014-11-03 23:56:34 +01:00
terrain.cc Merge branch 'terrain-test' 2014-11-17 12:56:10 +01:00
terrain.hh Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries.