Marble Puzzle/Exploration Game
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2015-02-27 16:53:46 +01:00
Blenderfiles Added the hidden hint model 2015-02-26 15:50:36 +01:00
converter Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
data Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Now also ignoring *.swp files. 2015-02-13 17:02:36 +01:00
application.cc Unified how pathes are interpreted in config.xml. 2015-02-14 09:55:43 +01:00
application.hh Added maxShadowRenderCount. Controls how many shadows get rendered. 2015-02-13 16:20:22 +01:00
build.sh Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
camera.cc Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
camera.hh added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
graphics.cc Increased size of directional light shadow map. 2015-02-27 14:37:57 +01:00
graphics.hh Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
level.cc Solved jittering by moving physics update in the level update. 2015-02-27 12:56:02 +01:00
level.hh Removing flame class and integrate it into light class because it was unpractical. 2015-02-24 12:56:40 +01:00
light.cc Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
light.hh Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
loader.cc Removing flame class and integrate it into light class because it was unpractical. 2015-02-24 12:56:40 +01:00
loader.hh Added xml query functions to the loader class, using them in loadConfig(). 2015-02-18 20:10:30 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
object.hh Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
package.sh Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
physics.cc Moved the heightmap, so it nearly fits with the graphical one. 2015-02-27 16:20:29 +01:00
physics.hh changed hight of camera and added camera move methode in physics 2015-02-13 17:47:21 +01:00
Readme.md Updated Readme.md. 2015-02-13 17:11:47 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
terrain.hh Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Give the luaState a proper name. 2015-02-15 19:37:13 +01:00
trigger.hh Give the luaState a proper name. 2015-02-15 19:37:13 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.

##Control

You can control the camera by moving the mouse. You can zoom with the mouse wheel. The marble is controlled via the W,A,S and D keys.