Marble Puzzle/Exploration Game
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Fabian Klemp 599c849bb0 Merge branch 'debug-shadows'
Conflicts:
	graphics.cc
	graphics.hh
	object.cc
2015-02-13 16:02:12 +01:00
Blenderfiles Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
converter Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
data Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
Levels Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
Shader Updated how shadows are applied. Looks nice now. 2015-02-13 15:51:49 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
application.cc Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
application.hh Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Reenabled zooming with the mouse wheel. 2015-02-13 15:20:32 +01:00
camera.hh prepared camera, level and physics for the new camera 2015-01-19 16:51:35 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
graphics.cc Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
graphics.hh Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
level.cc Reenabled zooming with the mouse wheel. 2015-02-13 15:20:32 +01:00
level.hh Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
loader.cc Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
loader.hh Moved loading of the config.xml to the loader class. 2015-02-07 20:08:59 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
object.hh Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
package.sh Syncing files instead of forcing them to mega. 2014-11-27 12:36:30 +01:00
physics.cc Undid something i did not want to include in the last commit. 2015-02-13 15:38:43 +01:00
physics.hh Reenabled zooming with the mouse wheel. 2015-02-13 15:20:32 +01:00
Readme.md Updated Readme.md. 2015-01-25 23:09:23 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
terrain.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
trigger.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.