Saxum/data/levels
2015-03-04 14:35:14 +01:00
..
scripts Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
1Backup.png Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
Compositions.xml Made the block for the switches heavier so it can activate the switches again. 2015-03-04 13:38:38 +01:00
heightmapLvl0.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
heightmapLvl1.png Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
heightmapLvl1.xcf Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
heightmapLvl02.png Restructured directory tree. 2015-02-14 09:49:29 +01:00
Level0.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xcf Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.png Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level0Backup.xml Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Level1.png Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Level1.xcf prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
Level1.xml Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door. 2015-03-04 14:35:14 +01:00
Level1Backup.png Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Level1Backup.xml Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00