Marble Puzzle/Exploration Game
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2015-02-18 21:20:29 +01:00
Blenderfiles Added new ground tiles for a ruins area to the data 2015-01-30 14:15:07 +01:00
converter made some extreme level-layout improvements (putting walls properly together etc) 2015-02-13 18:17:47 +01:00
data Added loading of flames. 2015-02-17 12:54:21 +01:00
extern Reintroducing broken assert, because it's important. 2015-02-04 22:55:34 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Now also ignoring *.swp files. 2015-02-13 17:02:36 +01:00
application.cc Unified how pathes are interpreted in config.xml. 2015-02-14 09:55:43 +01:00
application.hh Added maxShadowRenderCount. Controls how many shadows get rendered. 2015-02-13 16:20:22 +01:00
build.sh Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
camera.cc Merge branch 'master' of github.com:Faerbit/swp 2015-02-13 15:46:46 +01:00
camera.hh added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Got multiple shadows working. The really ugly way. 2015-02-09 21:29:44 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
flame.cc Added new flame class. 2015-02-17 12:36:43 +01:00
flame.hh Added new flame class. 2015-02-17 12:36:43 +01:00
graphics.cc Fixed updating of lights. 2015-02-13 17:35:56 +01:00
graphics.hh maxShadowRenderCount now works correctly. 2015-02-13 17:09:25 +01:00
level.cc Added vector of flames to the level. 2015-02-17 12:41:15 +01:00
level.hh Added vector of flames to the level. 2015-02-17 12:41:15 +01:00
light.cc Added emtpy constructor. 2014-11-17 17:50:06 +01:00
light.hh Added emtpy constructor. 2014-11-17 17:50:06 +01:00
loader.cc Now using the xml query functions everywhere in the loader class. 2015-02-18 21:20:29 +01:00
loader.hh Added xml query functions to the loader class, using them in loadConfig(). 2015-02-18 20:10:30 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
object.hh Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
package.sh Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
physics.cc Changed position constraints so they dont bounce the door up and down. 2015-02-15 16:12:11 +01:00
physics.hh changed hight of camera and added camera move methode in physics 2015-02-13 17:47:21 +01:00
Readme.md Updated Readme.md. 2015-02-13 17:11:47 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Added resetPlayer function to the level. 2015-02-13 17:14:29 +01:00
terrain.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Give the luaState a proper name. 2015-02-15 19:37:13 +01:00
trigger.hh Give the luaState a proper name. 2015-02-15 19:37:13 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.

##Control

You can control the camera by moving the mouse. You can zoom with the mouse wheel. The marble is controlled via the W,A,S and D keys.