Saxum/game
2015-04-25 22:38:44 +02:00
..
application.cc Updating loading screen during loading. 2015-04-25 22:29:37 +02:00
application.hh Introducing windowed fullscreen. Closes #9. 2015-03-15 17:48:46 +01:00
camera.cc Changing default init of camera. 2015-03-24 19:08:49 +01:00
camera.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
chunk.cc Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
chunk.hh Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
debugDraw.cc Removed debug draw memory leak. 2015-03-14 14:52:40 +01:00
debugDraw.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
entity.cc Protecting all member functions of entity class with the mutex. 2015-03-24 19:12:33 +01:00
entity.hh Adding mutex to entity class. 2015-03-24 19:09:39 +01:00
flame.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
flame.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
graphics.cc Removing mutexes because threading is going to be implemented differently.(#6) 2015-04-25 22:38:44 +02:00
graphics.hh Removing mutexes because threading is going to be implemented differently.(#6) 2015-04-25 22:38:44 +02:00
keyboardState.hh Changed how key states are handled. 2015-03-12 19:14:14 +01:00
level.cc Removing mutexes because threading is going to be implemented differently.(#6) 2015-04-25 22:38:44 +02:00
level.hh Removing mutexes because threading is going to be implemented differently.(#6) 2015-04-25 22:38:44 +02:00
light.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
light.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
loader.cc Updating loading screen during loading. 2015-04-25 22:29:37 +02:00
loader.hh Updating loading screen during loading. 2015-04-25 22:29:37 +02:00
main.cc Updating loading screen during loading. 2015-04-25 22:29:37 +02:00
main.hh Updating loading screen during loading. 2015-04-25 22:29:37 +02:00
material.cc Finshed work now sorting objects after loading. 2015-03-21 18:44:08 +01:00
material.hh Finshed work now sorting objects after loading. 2015-03-21 18:44:08 +01:00
model.cc Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
model.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
object.cc Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
object.hh Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
physics.cc Removing useless assignment. 2015-03-22 13:49:25 +01:00
physics.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
skydome.cc Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
skydome.hh Simplifing object render method by givin the skydome day texture it's own texture unit. 2015-04-12 21:06:59 +02:00
terrain.cc Fixing mismatching deallocation. 2015-03-22 13:25:43 +01:00
terrain.hh Now generating seperate terrain meshes for chunks. 2015-03-17 12:08:49 +01:00
trigger.cc Removing debug output from lua scripts for release builds. 2015-03-15 18:46:44 +01:00
trigger.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00