Blenderfiles
Added new ground tiles for a ruins area to the data
2015-01-30 14:15:07 +01:00
converter
made some extreme level-layout improvements (putting walls properly together etc)
2015-02-13 18:17:47 +01:00
data
Unified how pathes are interpreted in config.xml.
2015-02-14 09:55:43 +01:00
extern
Removing the rest of the binary files from lua.
2015-01-15 17:39:20 +01:00
slides
Added slides for milestone 3.
2015-01-20 00:53:55 +01:00
.gitignore
Now also ignoring *.swp files.
2015-02-13 17:02:36 +01:00
application.cc
Unified how pathes are interpreted in config.xml.
2015-02-14 09:55:43 +01:00
application.hh
Added maxShadowRenderCount. Controls how many shadows get rendered.
2015-02-13 16:20:22 +01:00
build.sh
Now also compiling lua from source before everything else.
2015-01-15 17:26:37 +01:00
camera.cc
Merge branch 'master' of github.com:Faerbit/swp
2015-02-13 15:46:46 +01:00
camera.hh
added debug Camear (keys L and K to switch)
2015-02-13 15:46:00 +01:00
circle.yml
Another syntax fix.
2015-02-12 01:38:18 +01:00
CMakeLists.txt
Added to TARGET_LINK_LIBRARIES, now compiles on my home pc.
2015-01-17 12:12:27 +01:00
Dockerfile
Adding libreadline for lua to ubuntu docker image.
2015-01-15 17:34:41 +01:00
entity.cc
Changed how the rotation of objects is saved to better work with bullet together.
2014-11-15 00:03:52 +01:00
entity.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
graphics.cc
Fixed updating of lights.
2015-02-13 17:35:56 +01:00
graphics.hh
maxShadowRenderCount now works correctly.
2015-02-13 17:09:25 +01:00
level.cc
Merge branch 'master' of github.com:Faerbit/swp
2015-02-13 17:14:38 +01:00
level.hh
Merge branch 'master' of github.com:Faerbit/swp
2015-02-13 17:14:38 +01:00
light.cc
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
light.hh
Added emtpy constructor.
2014-11-17 17:50:06 +01:00
loader.cc
Merge branch 'master' of github.com:Faerbit/swp
2015-02-13 17:14:38 +01:00
loader.hh
Added resetPlayer function to the level.
2015-02-13 17:14:29 +01:00
lodepng.cpp
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
lodepng.h
Rewriting terrain loading with lodepng and fixing a few bugs.
2014-11-17 12:51:30 +01:00
main.cc
added debug Camear (keys L and K to switch)
2015-02-13 15:46:00 +01:00
main.hh
Moved all GLFW related stuff to the main files.
2015-01-25 23:29:37 +01:00
material.cc
Now generating Mipmaps for textures.
2014-12-04 18:58:16 +01:00
material.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
model.cc
Adding OBJ-file load messages for easier debugging.
2014-12-01 13:53:01 +01:00
model.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
object.cc
Merge branch 'debug-shadows'
2015-02-13 16:02:12 +01:00
object.hh
Merge branch 'debug-shadows'
2015-02-13 16:02:12 +01:00
package.sh
Updated package.sh to fit new directory structure.
2015-02-15 11:20:03 +01:00
physics.cc
Moved setting of sleepingThreshold of PositionConstraints.
2015-02-14 09:39:16 +01:00
physics.hh
changed hight of camera and added camera move methode in physics
2015-02-13 17:47:21 +01:00
Readme.md
Updated Readme.md.
2015-02-13 17:11:47 +01:00
run.sh
Adding run.sh script
2014-11-27 23:58:33 +01:00
terrain.cc
Added resetPlayer function to the level.
2015-02-13 17:14:29 +01:00
terrain.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00
tinyxml2.cc
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
tinyxml2.hh
Made tinyxml source files not executable.
2014-12-15 01:15:08 +01:00
trigger.cc
Added loading from config.xml, then debuged it for more than three hours...
2015-02-06 18:00:14 +01:00
trigger.hh
Code rework. Basically cleaned up a mess of tabs and whitespaces.
2015-02-13 13:46:41 +01:00