Saxum/game
2015-03-15 15:39:24 +01:00
..
application.cc Removed hardcoded level file path and moved it into the config.xml. 2015-03-14 13:04:33 +01:00
application.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
camera.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
camera.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
debugDraw.cc Removed debug draw memory leak. 2015-03-14 14:52:40 +01:00
debugDraw.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
entity.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
entity.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
flame.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
flame.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
graphics.cc Changing how the loading screen is approximated. Fixes #2. 2015-03-15 15:39:24 +01:00
graphics.hh Added switch for rendering world. 2015-03-13 15:43:10 +01:00
keyboardState.hh Changed how key states are handled. 2015-03-12 19:14:14 +01:00
level.cc Do not render waterPlane if it doesn't exist. 2015-03-14 15:01:06 +01:00
level.hh Made heightmap path configurable from level. 2015-03-14 13:00:47 +01:00
light.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
light.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
loader.cc Had to split the level xml path and the level xml name to properly work with the converter. 2015-03-14 14:57:42 +01:00
loader.hh Made heightmap path configurable from level. 2015-03-14 13:00:47 +01:00
main.cc Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
main.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
material.cc Changing how textures are approximated. 2015-03-15 15:38:33 +01:00
material.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
model.cc Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
model.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
object.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
object.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
physics.cc Fixing loading of triangle meshes in physics by using the obj loader from ACGL. 2015-03-15 14:19:12 +01:00
physics.hh Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
skydome.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
skydome.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
terrain.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
terrain.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
trigger.cc Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00
trigger.hh Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00