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application.cc
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Removed hardcoded level file path and moved it into the config.xml.
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2015-03-14 13:04:33 +01:00 |
application.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
camera.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
camera.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
debugDraw.cc
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Removed debug draw memory leak.
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2015-03-14 14:52:40 +01:00 |
debugDraw.hh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
entity.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
entity.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
flame.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
flame.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
graphics.cc
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Changing how the loading screen is approximated. Fixes #2.
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2015-03-15 15:39:24 +01:00 |
graphics.hh
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Added switch for rendering world.
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2015-03-13 15:43:10 +01:00 |
keyboardState.hh
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Changed how key states are handled.
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2015-03-12 19:14:14 +01:00 |
level.cc
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Do not render waterPlane if it doesn't exist.
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2015-03-14 15:01:06 +01:00 |
level.hh
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
light.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
light.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
loader.cc
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Had to split the level xml path and the level xml name to properly work with the converter.
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2015-03-14 14:57:42 +01:00 |
loader.hh
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
main.cc
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Reenabling debug features for debug builds.
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2015-03-15 15:18:16 +01:00 |
main.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
material.cc
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Changing how textures are approximated.
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2015-03-15 15:38:33 +01:00 |
material.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
model.cc
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Reenabling debug features for debug builds.
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2015-03-15 15:18:16 +01:00 |
model.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
object.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
object.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
physics.cc
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Fixing loading of triangle meshes in physics by using the obj loader from ACGL.
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2015-03-15 14:19:12 +01:00 |
physics.hh
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
skydome.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
skydome.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
terrain.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
terrain.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
trigger.cc
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
trigger.hh
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |