Marble Puzzle/Exploration Game
Go to file
2015-03-04 11:25:02 +01:00
Blenderfiles Made a new torch model 2015-03-02 16:47:42 +01:00
converter Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
data Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
extern Removing the rest of the binary files from lua. 2015-01-15 17:39:20 +01:00
slides Added slides for milestone 3. 2015-01-20 00:53:55 +01:00
.gitignore Now also ignoring *.swp files. 2015-02-13 17:02:36 +01:00
application.cc Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
application.hh Added maxShadowRenderCount. Controls how many shadows get rendered. 2015-02-13 16:20:22 +01:00
build.sh Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
camera.cc Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
camera.hh added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
circle.yml Another syntax fix. 2015-02-12 01:38:18 +01:00
CMakeLists.txt Added to TARGET_LINK_LIBRARIES, now compiles on my home pc. 2015-01-17 12:12:27 +01:00
Dockerfile Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
entity.cc Changed how the rotation of objects is saved to better work with bullet together. 2014-11-15 00:03:52 +01:00
entity.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
flame_solver.py More output from solver. 2015-02-28 00:02:26 +01:00
graphics.cc Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
graphics.hh Fixed blurring of flames with stencil buffer. 2015-03-04 11:25:02 +01:00
level.cc Ignored first two seconds of triggering to give switches time to position themselves. 2015-03-02 14:28:19 +01:00
level.hh Ignored first two seconds of triggering to give switches time to position themselves. 2015-03-02 14:28:19 +01:00
light.cc Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
light.hh Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
loader.cc Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
loader.hh Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
lodepng.cpp Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
lodepng.h Rewriting terrain loading with lodepng and fixing a few bugs. 2014-11-17 12:51:30 +01:00
main.cc Ignored first two seconds of triggering to give switches time to position themselves. 2015-03-02 14:28:19 +01:00
main.hh Moved all GLFW related stuff to the main files. 2015-01-25 23:29:37 +01:00
material.cc Now generating Mipmaps for textures. 2014-12-04 18:58:16 +01:00
material.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
model.cc Adding OBJ-file load messages for easier debugging. 2014-12-01 13:53:01 +01:00
model.hh Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
object.cc Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
object.hh Merge branch 'debug-shadows' 2015-02-13 16:02:12 +01:00
package.sh Updated package.sh to fit new directory structure. 2015-02-15 11:20:03 +01:00
physics.cc Removed shift of the physical heightmap, because the graphical heightmap is corect now. 2015-03-02 17:27:49 +01:00
physics.hh changed hight of camera and added camera move methode in physics 2015-02-13 17:47:21 +01:00
Readme.md Updated Readme.md. 2015-02-13 17:11:47 +01:00
run.sh Adding run.sh script 2014-11-27 23:58:33 +01:00
terrain.cc Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
terrain.hh Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
tinyxml2.cc Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
tinyxml2.hh Made tinyxml source files not executable. 2014-12-15 01:15:08 +01:00
trigger.cc Added checks and error messages in case files do not exist. 2015-03-03 18:45:02 +01:00
trigger.hh Give the luaState a proper name. 2015-02-15 19:37:13 +01:00

#Marble Race Game

This will be a Marble Race Game developed for the Softwarepraktikum at the RWTH Aachen.

##Building Currently only tested on Linux. To build execute build.sh. Resulting binary will be in binaries. You can also use the run.sh script to directly start the binary after building it.

##Control

You can control the camera by moving the mouse. You can zoom with the mouse wheel. The marble is controlled via the W,A,S and D keys.