Removing light at the center of the marble.
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parent
ca3928e232
commit
9fc515ec24
3
level.cc
3
level.cc
@ -63,9 +63,6 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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lights.push_back(light);
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lights.push_back(light);
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Light light2 = Light(glm::vec3(3.0f, 6.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 10.0f);
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Light light2 = Light(glm::vec3(3.0f, 6.0f, 0.0f), glm::vec3(1.0f, 1.0f, 1.0f), 10.0f);
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lights.push_back(light2);
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lights.push_back(light2);
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Light light3 = Light(glm::vec3(0.0f, 5.0f, 0.0f), glm::vec3(0.5f, 0.5f, 1.0f), 4.0f);
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lights.push_back(light3);
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// load terrain
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// load terrain
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this->terrain.load();
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this->terrain.load();
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