ich bin dumb
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12
level.cc
12
level.cc
@ -29,17 +29,10 @@ void Level::load(ACGL::OpenGL::SharedShaderProgram shader) {
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glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 0.0f, 0.0f),
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glm::vec3(0.0f, 0.0f, 0.0f), shader);
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//add player to phy
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<<<<<<< HEAD
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this->physics.addPlayer(0.75f,0.0f,15.0f,0.0f,1.0f,0);
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//physics.addStaticGroundPlane();
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=======
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this->physics.addPlayer(0.75f,0.0f,5.0f,0.0f,1.0f,0);
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objects.push_back(object);
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physics.addStaticGroundPlane();
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>>>>>>> 29f24d6f059c3dc9fbd15a9dbf499ea17bd32a75
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Model torchModel = Model("torch.obj", 0.75f);
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Material torchMaterial = Material("torchTexture.png", 0.1f, 0.3f, 0.7f, 10.0f);
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@ -124,13 +117,8 @@ void Level::update(float runTime, glm::vec2 mouseDelta, bool wPressed, bool aPre
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physics.takeUpdateStep(runTime);
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objects[0].setPosition(physics.getPos(0));
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<<<<<<< HEAD
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objects[0].setRotation(physics.getRotation(0));
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=======
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lights[2].setPosition(physics.getPos(0));
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>>>>>>> 29f24d6f059c3dc9fbd15a9dbf499ea17bd32a75
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}
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glm::vec3 Level::getAmbientLight() {
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