Commit Graph

13 Commits

Author SHA1 Message Date
sfroitzheim
ec29499416 Fixed a few bugs like duplicate marble(bridge will be fixed at monday) 2015-01-16 16:47:55 +01:00
sfroitzheim
a83e6155b3 Additional changes with the heightmap 2015-01-16 16:37:00 +01:00
Steffen Fündgens
1288c62ce9 Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
c6d4e1d916 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
46f163d748 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
cc4842a628 Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
a5de8e733e Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
1998e2abc9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
9f3b11c274 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
cb3ccb3668 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Faerbit
70aab2a58f Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
4fe9cc2bf8 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Steffen Fündgens
6d6f798d12 Changed to Lvl1. 2014-12-15 18:58:32 +01:00