Commit Graph

900 Commits

Author SHA1 Message Date
Fabian Klemp
55434daa24 Updated how shadows are applied. Looks nice now. 2015-02-13 15:51:49 +01:00
Jasper
9049458ad5 Merge branch 'master' of github.com:Faerbit/swp 2015-02-13 15:46:46 +01:00
Jasper
75792a5723 added debug Camear (keys L and K to switch) 2015-02-13 15:46:00 +01:00
Steffen Fündgens
3fc8e9c11a Undid something i did not want to include in the last commit. 2015-02-13 15:38:43 +01:00
Steffen Fündgens
d55bb3465c Reenabled zooming with the mouse wheel. 2015-02-13 15:20:32 +01:00
sfroitzheim
38d4ef8125 changed heightmap to incorporate the whole vague level layout 2015-02-13 14:35:48 +01:00
Steffen Fündgens
e91d045a37 Code rework. Basically cleaned up a mess of tabs and whitespaces. 2015-02-13 13:46:41 +01:00
Steffen Fündgens
1585195779 Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass. 2015-02-13 13:00:47 +01:00
Steffen Fündgens
6ee8af58e3 Made it possible again to move the camera upwards. 2015-02-13 12:47:34 +01:00
Steffen Fündgens
d02a7fa02f Changed position constraints to be less bouncy. 2015-02-13 12:15:54 +01:00
Faerbit
1ac9e4e270 Fixing parameters. 2015-02-12 16:28:24 +01:00
Faerbit
84d52fbaf2 Another syntax fix. 2015-02-12 01:38:18 +01:00
Faerbit
aaadcbe413 Syntax fix. 2015-02-12 01:28:26 +01:00
Faerbit
de960237a4 Fixing CI system. 2015-02-12 01:19:34 +01:00
Faerbit
1d8bbba1ca Now only using the 32 closest light sources. 2015-02-12 01:13:26 +01:00
Faerbit
ba2cada6dc Completed shadows for now. Lighting model is still a little bit off. 2015-02-10 18:19:26 +01:00
Faerbit
9afb3595d0 Fixed directional shadows. 2015-02-10 00:27:13 +01:00
Faerbit
282eb32267 Got multiple shadows working. The really ugly way. 2015-02-09 21:29:44 +01:00
Faerbit
c28b35667f Changed cube map shadows sampler to a sampler array. 2015-02-09 14:26:04 +01:00
Steffen
8cc467a806 Now loading the resolution of the shadow cube maps from config.xml. 2015-02-07 20:24:11 +01:00
Steffen
2b4a8885b5 Moved loading of the config.xml to the loader class. 2015-02-07 20:08:59 +01:00
Steffen
096cf12df0 Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore. 2015-02-07 19:34:40 +01:00
Steffen
d132cdd233 Made None an available physicsType for objects without physics. 2015-02-07 19:23:27 +01:00
Steffen
7647c5f1c0 objectData now has a new value called renderable, if it is false the object will not get rendered. 2015-02-07 19:09:49 +01:00
Steffen Fündgens
21d94a420f Merged physics.cc. 2015-02-06 18:04:20 +01:00
Steffen Fündgens
d2cf4f0003 Added loading from config.xml, then debuged it for more than three hours... 2015-02-06 18:00:14 +01:00
Jasper
44153cd554 Merge branch 'master' of github.com:Faerbit/swp 2015-02-06 17:32:30 +01:00
Jasper
c4bed4c506 addede max camera speed 2015-02-06 17:31:52 +01:00
sfroitzheim
a669c83943 Finally fixed wall and gate physics plus made some heightmap modifications 2015-02-06 16:31:21 +01:00
Jasper
017c96bd55 got the marble to no longer jitter all over the place 2015-02-06 16:26:22 +01:00
Steffen Fündgens
a14d3420d5 Implemented loading of config.xml, the loaded values are not used yet. 2015-02-06 13:37:42 +01:00
Steffen Fündgens
ea58f2fbce Added config.xml, not using it yet. 2015-02-06 13:06:42 +01:00
Steffen Fündgens
320c1cb152 Moved loading of the terrain to the loader, now also reading parameters for it from xml. 2015-02-06 12:51:53 +01:00
Steffen Fündgens
5c2491557b Added terrain parameters to the xml. 2015-02-06 12:37:00 +01:00
Faerbit
ed10994ebc Added non-linearization to get rid of fragments. 2015-02-05 13:19:51 +01:00
Faerbit
7c8d149e3a Increased precision of depth textures. 2015-02-04 23:10:51 +01:00
Faerbit
ac19eac671 Additional cleanup. 2015-02-04 23:08:23 +01:00
Faerbit
8babafadfd Reintroducing broken assert, because it's important. 2015-02-04 22:55:34 +01:00
Faerbit
10082466cf Did a little bit of cleanup. 2015-02-04 22:54:40 +01:00
Faerbit
7e8b0d4c58 Moved loading functionality to loader class. 2015-02-04 17:16:06 +01:00
Faerbit
2e90ac57d8 Got Point Light Shadows working. YEEHAW! 2015-02-04 14:27:41 +01:00
Steffen Fündgens
bb1cf8dea7 Added a comment and changed dampning values that were randomly 1. 2015-02-03 13:21:52 +01:00
Steffen Fündgens
c4b01beaa8 Adjusted a composition, found out that all TriMeshs fall through the heightmap. 2015-02-03 13:10:14 +01:00
Steffen Fündgens
e7ff009482 Scaling of the player ball is now possible. 2015-02-03 12:36:42 +01:00
Steffen Fündgens
9ffe3cd886 Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. 2015-02-03 12:29:35 +01:00
Faerbit
b3e0d5ca47 Changed how depth values are written. Works even less than before. 2015-02-02 19:58:16 +01:00
Steffen Fündgens
5c1a342cdb Added status prints to the converter. 2015-02-02 13:37:58 +01:00
Steffen Fündgens
35a13886c3 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. 2015-02-02 13:20:20 +01:00
Steffen Fündgens
08e5492b4f Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function. 2015-02-02 12:43:32 +01:00
Steffen Fündgens
2eaf2f7a58 Removed unnecessary rotation from a lightsource. 2015-02-02 12:40:25 +01:00