Commit Graph

736 Commits

Author SHA1 Message Date
Faerbit
f46d665e17 Enabled multisampling for the window. 2015-03-01 16:43:03 +01:00
Faerbit
ca2ac08a82 Moved glEnables to graphics.init(). 2015-03-01 16:41:46 +01:00
Faerbit
9150c628b4 Closing flame at the top. 2015-03-01 16:11:43 +01:00
Faerbit
81d2de5344 Fixed popping of directional shadows. 2015-02-28 15:53:12 +01:00
Faerbit
e6251f8cba Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
Faerbit
2da70f156d Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
7ff11e1105 Removed unused code. 2015-02-28 13:51:22 +01:00
Faerbit
85218c94c5 Moved flame down a little bit to better fit the new flame. 2015-02-28 00:53:23 +01:00
Faerbit
90b33907b2 Got generation of flame geometry working. 2015-02-28 00:52:58 +01:00
Faerbit
5fc86f8914 Cull front faces of flames(normals are backwards). 2015-02-28 00:51:20 +01:00
Faerbit
1431940135 More output from solver. 2015-02-28 00:02:26 +01:00
Faerbit
8fe1482dfb Got generation of circular quads working. 2015-02-28 00:00:30 +01:00
Faerbit
3807e2d869 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 23:34:33 +01:00
Faerbit
fa73b01026 Fixed solver and improved him. 2015-02-27 23:34:25 +01:00
Steffen Fündgens
3a7dd27d31 Integrated Simons Level1.png changes from the .xcf. 2015-02-27 17:21:52 +01:00
Steffen Fündgens
049d9f8111 Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes. 2015-02-27 17:11:44 +01:00
Steffen Fündgens
2d872c644e Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures... 2015-02-27 16:53:46 +01:00
Steffen Fündgens
cf75a9c2a8 Moved the heightmap, so it nearly fits with the graphical one. 2015-02-27 16:20:29 +01:00
Steffen Fündgens
f9f77efb70 Adjusted variable name i forgot earlier. 2015-02-27 16:01:59 +01:00
Jasper
53c5d688db Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 16:01:17 +01:00
Jasper
f6d57e22c5 added convextrianglemeshshape 2015-02-27 15:58:21 +01:00
sfroitzheim
3329823218 Merge branch 'master' of https://github.com/Faerbit/swp 2015-02-27 15:48:39 +01:00
sfroitzheim
90fa31cbc9 prepared switch room for adding braziers 2015-02-27 15:47:36 +01:00
Faerbit
a533f76e87 Merge branch 'master' of github.com:Faerbit/swp 2015-02-27 15:43:52 +01:00
Faerbit
2506a941d8 Added solver which helps with selecting a fit function for the flames. 2015-02-27 15:43:33 +01:00
sfroitzheim
c04d8105bb Completed work on the switch room (for now) 2015-02-27 15:42:16 +01:00
Steffen Fündgens
4870357789 Increased size of directional light shadow map. 2015-02-27 14:37:57 +01:00
Steffen Fündgens
8773ac8f52 Solved jittering by moving physics update in the level update. 2015-02-27 12:56:02 +01:00
Steffen Fündgens
8e34b56f48 Not updating old camera twice anymore. 2015-02-27 12:55:06 +01:00
sfroitzheim
5cb28c8440 Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet) 2015-02-26 17:11:02 +01:00
sfroitzheim
9fe37ee2d8 Added the hidden hint model 2015-02-26 15:50:36 +01:00
sfroitzheim
0ad57ec682 Added a brazier model 2015-02-26 15:49:34 +01:00
Faerbit
b0b2c71139 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
a21aa613bd Removing flame offset from Level.xml because it should be in the Compositions.xml. 2015-02-24 15:28:53 +01:00
Faerbit
1f89ec9e32 Clarifing which offset is meant. 2015-02-24 14:04:56 +01:00
Faerbit
e08eda317c Adding flame. 2015-02-24 12:56:55 +01:00
Faerbit
a2d0133acd Removing flame class and integrate it into light class because it was unpractical. 2015-02-24 12:56:40 +01:00
Faerbit
6115311173 Fixing windows build. Lua now cross compiles. 2015-02-24 11:07:52 +01:00
Faerbit
20b6987d0a While cleaning also clean lua. 2015-02-24 11:02:24 +01:00
Faerbit
fc15047d56 Removing maybe unitiliazed errors. 2015-02-24 10:50:11 +01:00
Steffen Fündgens
c569e5099d Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it. 2015-02-20 15:06:43 +01:00
Steffen Fündgens
a8e4472367 Unified object and texture filenames. 2015-02-20 13:56:40 +01:00
Steffen Fündgens
0db6590f85 Updated Level0 to be runable. 2015-02-20 13:40:59 +01:00
Steffen Fündgens
7ad9965c74 Updated currently unused scripts. 2015-02-20 13:26:09 +01:00
Steffen Fündgens
a20a55dc79 Now using xml query functions in the converter. Also adjusted the converter to use config.xml. Running the converter would delete all triggers and position constraints though, because the IDs in the png were manually overwritten with zeros. 2015-02-20 13:11:05 +01:00
Faerbit
e67720650f Removing outdated comment. 2015-02-19 00:30:35 +01:00
Steffen
8c6ae87b83 Now using the xml query functions everywhere in the loader class. 2015-02-18 21:20:29 +01:00
Steffen
2d5fdc488f Added xml query functions to the loader class, using them in loadConfig(). 2015-02-18 20:10:30 +01:00
Steffen Fündgens
5608790231 Added loading of flames. 2015-02-17 12:54:21 +01:00
Steffen Fündgens
aa1287cdaa Added vector of flames to the level. 2015-02-17 12:41:15 +01:00