Jasper
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49f612fe67
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changed waterlevel
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2015-03-06 16:57:10 +01:00 |
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Jasper
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e328298474
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-06 16:20:18 +01:00 |
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Jasper
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cb762be52b
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Added endgame.
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2015-03-06 16:19:57 +01:00 |
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Steffen Fündgens
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a835604a5a
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-06 15:24:49 +01:00 |
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Steffen Fündgens
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b7fa9ee5a1
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Added waterPlane.(with skydome texture)
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2015-03-06 15:24:02 +01:00 |
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sfroitzheim
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e34d9e4e38
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Added the loading screen to the data plus replaced switch-torches with braziers
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2015-03-06 15:19:28 +01:00 |
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Steffen Fündgens
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62e7c42ec6
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Adjusted constraints and triggers to lowered switches.
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2015-03-06 13:39:04 +01:00 |
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Steffen Fündgens
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f1526fd389
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Finished lua script for the sunrise and added triggers to call it.
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2015-03-06 13:22:04 +01:00 |
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Faerbit
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3e86b70778
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Gave the skydome it's own class which contains the nightTexture and changed the loader and the level XML.
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2015-03-04 21:28:46 +01:00 |
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Faerbit
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2c333773b2
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Removed hardcoded obj file name from skydome.
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2015-03-04 21:05:24 +01:00 |
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Steffen Fündgens
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6af54ab02f
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-04 18:11:38 +01:00 |
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Steffen Fündgens
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8224250867
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Made the block for the switches lighter and adjusted the triggers.
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2015-03-04 18:11:32 +01:00 |
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sfroitzheim
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4b0c875504
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-04 17:09:25 +01:00 |
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sfroitzheim
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d17ed99d96
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Added torches for the switches plus added the hint to the scene
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2015-03-04 17:08:53 +01:00 |
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Fabian Klemp
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6004651adc
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Using new skydome texture.
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2015-03-04 16:10:15 +01:00 |
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Steffen Fündgens
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12f76ddd5a
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Added a trigger that resets the player when his z value is below 15.
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2015-03-04 15:52:28 +01:00 |
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sfroitzheim
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88d5229b35
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adjusted height for first blockswitch
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2015-03-04 15:41:25 +01:00 |
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Steffen Fündgens
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6fee8a81b1
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Changed triggers so the undo function can be in the same lua file. Fixed triggers for the second door.
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2015-03-04 14:35:14 +01:00 |
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Steffen Fündgens
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e043fe482a
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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986ed9ea8e
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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81d5f86db1
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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7f8150d5ed
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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eab9270b94
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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sfroitzheim
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9f19d74c2a
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Added an example of bridges meeting properly to the scene (in the big switch room where are no switches yet)
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2015-02-26 17:11:02 +01:00 |
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Faerbit
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174fafe5bc
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Removing flame offset from Level.xml because it should be in the Compositions.xml.
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2015-02-24 15:28:53 +01:00 |
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Faerbit
|
510001b943
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Adding flame.
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2015-02-24 12:56:55 +01:00 |
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Steffen Fündgens
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320b765951
|
Adjusted the converter to be robust against IDs being overwritten with zeros in the png. Sucessfully ran it.
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2015-02-20 15:06:43 +01:00 |
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Steffen Fündgens
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88d31bc68a
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Adjusted the mass of switchInner and the force that keeps it in place. The movableBlock can now push the switch down.
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2015-02-17 12:25:12 +01:00 |
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Faerbit
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efa151aa73
|
Do not implicitly set extensions of script files.
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2015-02-15 19:34:15 +01:00 |
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Steffen
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0e550e52c6
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Got scripts to work as intended, had to use an ugly hack for it.
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2015-02-15 16:11:31 +01:00 |
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Faerbit
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97329141bc
|
Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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