Faerbit
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916c26cda1
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Introduced flame post processing shader.
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2015-03-03 23:27:41 +01:00 |
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Faerbit
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6fe51809a0
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Faerbit
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813d50ee94
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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805a5f19b5
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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2125243a31
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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7dd4122d44
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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7ecb76dffa
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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bb090fcf91
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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b61e7df089
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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4cc21fd378
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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899253b53c
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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086713341b
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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a77e06f8c8
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Added simple geometry shader which draws a red triangle which changes it's height over time.
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2015-02-24 23:30:59 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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