Commit Graph

455 Commits

Author SHA1 Message Date
Faerbit
7275cdf280 Adding libreadline for lua to ubuntu docker image. 2015-01-15 17:34:41 +01:00
Faerbit
0483fd995b Now also compiling lua from source before everything else. 2015-01-15 17:26:37 +01:00
Faerbit
80b03508a5 Removing lua binaries because they shouldn't be tracked. 2015-01-15 17:17:14 +01:00
Faerbit
49b1c3c6c6 Adding lua Makefiles. 2015-01-15 17:15:53 +01:00
sfroitzheim
16bf2477b0 Improved level heightmap (still not finished though) 2015-01-15 15:09:42 +01:00
Steffen Fündgens
a137d2544a Triggers now adapt if the object they want to do something with gets deleted or changes its index. 2015-01-13 18:18:13 +01:00
Steffen Fündgens
f4408b76e8 Added and used a new trigger without recompiling, scripting really works. :) 2015-01-13 17:52:31 +01:00
Steffen Fündgens
72d1009007 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
d936d1f269 Lua script works now, worked around the bug by saving the name as a std::string. 2015-01-13 17:21:15 +01:00
Steffen Fündgens
fe58023458 Moved triggering to lua, got a strange bug with the const char* holding the name of the lua script. 2015-01-13 13:52:22 +01:00
Steffen Fündgens
60d76a58de Integrated Lua into our project. Triggers are now able to call a Lua Script. Havent figured out how to let the Script do anything usefull yet. 2015-01-09 16:51:28 +01:00
Steffen Fündgens
70e2ebb605 Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
76b6be0beb Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
36c42123b8 Added the option to give a trigger a target composition. The position the trigger activates at is the old manually set position + the position of the target composition. 2014-12-19 16:15:29 +01:00
Steffen Fündgens
5b6ad0c6d1 Ignoring blender backup files. 2014-12-19 15:22:34 +01:00
Steffen Fündgens
0649444687 Also increased strength of the player ball. 2014-12-19 15:21:38 +01:00
Steffen Fündgens
20b0c66a17 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
7d3d7927fe Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00
Steffen Fündgens
1c2fbc2e91 Triangulated block. 2014-12-19 15:14:33 +01:00
Steffen Fündgens
62b8b0afb9 Triangulated faces of the torch and added it to the Level again. 2014-12-19 15:09:00 +01:00
Steffen Fündgens
8d3e2c2fac Removing useless mtl file. 2014-12-19 15:07:43 +01:00
Steffen Fündgens
f21b837b1c Merge branch 'master' of github.com:Faerbit/swp 2014-12-19 13:36:05 +01:00
Steffen Fündgens
136e4d07f0 Changed the default objectNum for triggers from 1 to 0. Moved blocks up so they dont spawn in the heightmap. 2014-12-19 13:35:17 +01:00
Steffen Fündgens
1cdca7b686 added comments to Compositions.xml and adjusted marble size. 2014-12-19 13:33:59 +01:00
Faerbit
b16a90bd15 Calulating fogEnd by farPlane. 2014-12-19 13:27:05 +01:00
Faerbit
5b2c4a6bbc Fixed crashing if no lights are present. 2014-12-19 13:09:25 +01:00
Steffen Fündgens
ba847c80f0 Moved triggers into compositions. 2014-12-16 13:46:49 +01:00
Fabian Klemp
bf46f117b6 Moved trigger functions to trigger class. 2014-12-16 12:40:30 +01:00
Fabian Klemp
be4a61e65b Fixed triggers. Now deletes a truly random object. 2014-12-16 12:19:48 +01:00
Fabian Klemp
d700564b37 Initialized pseudo random generator. 2014-12-16 12:17:30 +01:00
Faerbit
6db55f5622 Added slides. 2014-12-16 00:23:35 +01:00
Faerbit
104b8b4bbc Made trigger more presentation friendly. 2014-12-15 23:36:22 +01:00
Faerbit
799f191485 Disabled point light shadows, because they look very wrong. 2014-12-15 22:59:13 +01:00
Faerbit
6b64ec7360 Made level more presentation friendly. 2014-12-15 22:58:48 +01:00
Faerbit
76053c5b2f Removing debug output. 2014-12-15 22:03:04 +01:00
Faerbit
76dbdac70c Revert "Not using pointlight shadows."
This reverts commit e00cb787c8.
2014-12-15 22:00:23 +01:00
Jasper
8072fd1cbb Merge branch 'master' of github.com:Faerbit/swp
Conflicts:
	level.cc
2014-12-15 19:13:25 +01:00
Jasper
9fd8ae5cd8 Tried to adjust box. 2014-12-15 19:11:28 +01:00
Steffen Fündgens
2a7404e7d1 Adding *.db files to gitignore. 2014-12-15 19:00:40 +01:00
Steffen Fündgens
32f8683367 Fixing texture file name of marble. 2014-12-15 19:00:07 +01:00
Steffen Fündgens
895d69fc66 Changed to Lvl1. 2014-12-15 18:58:32 +01:00
Steffen Fündgens
adde6fd162 Implemented simple triggers. 2014-12-15 18:43:10 +01:00
Steffen Fündgens
e099c231c7 Not using pointlight shadows. 2014-12-15 16:48:42 +01:00
Steffen Fündgens
04e5b3a5ac Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:34:54 +01:00
Steffen Fündgens
5454a7ddeb Doubled heightmap scale. 2014-12-15 16:34:44 +01:00
Fabian Klemp
a20da59e4a Adding torch blenderfile. 2014-12-15 16:27:04 +01:00
Jasper
7013f7cf71 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 16:04:36 +01:00
Jasper
00716b63bd Composition scales addapted
Physics added trimeshshapes
2014-12-15 16:02:04 +01:00
Faerbit
a3cc265927 Merge branch 'master' of github.com:Faerbit/swp 2014-12-15 15:59:12 +01:00
Faerbit
7e31717124 Point light shadows for the first point light does something. Seems pretty broken. 2014-12-15 15:58:55 +01:00