Faerbit
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7597b068cb
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Steffen Fündgens
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e07e2a5b14
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Removed shift of the physical heightmap, because the graphical heightmap is corect now.
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2015-03-02 17:27:49 +01:00 |
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Steffen Fündgens
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0bc98c7026
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Merge branch 'master' of github.com:Faerbit/swp
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2015-03-02 17:20:16 +01:00 |
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Steffen Fündgens
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9ba15227c2
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Added scripts and triggers to open the second door.
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2015-03-02 17:20:02 +01:00 |
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Steffen Fündgens
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319ef672df
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Fixed a bug with shifting the heightmap.
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2015-03-02 17:17:06 +01:00 |
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sfroitzheim
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0dd10f423a
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-03-02 16:47:54 +01:00 |
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sfroitzheim
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d73e092747
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Made a new torch model
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2015-03-02 16:47:42 +01:00 |
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Steffen Fündgens
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262241f559
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Recalculated normals because they were wrong.
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2015-03-02 15:09:29 +01:00 |
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Steffen Fündgens
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1ad25ef8cb
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Ignored first two seconds of triggering to give switches time to position themselves.
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2015-03-02 14:28:19 +01:00 |
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Steffen Fündgens
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80df2aac41
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Added lua scripts and triggers for the third door.
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2015-03-02 12:58:34 +01:00 |
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Steffen Fündgens
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cb538cb9ff
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Moved unused scripts into a subfolder.
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2015-03-02 12:42:04 +01:00 |
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Steffen Fündgens
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39e731fa42
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Added position constraints for all switch_inner.
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2015-03-02 12:22:47 +01:00 |
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Steffen Fündgens
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08f8eec432
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Adjusted the size of switch_inner so it does not move to the sides.
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2015-03-02 12:16:29 +01:00 |
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Faerbit
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4bdf64c35a
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Tried to further improve the rendering of the flame; didn't quite work.
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2015-03-01 23:28:36 +01:00 |
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Faerbit
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014b2e508a
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Corrected flame normals.
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2015-03-01 22:22:48 +01:00 |
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Faerbit
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40e7dda14a
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Tried adding normals for color calculation seems wrong.
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2015-03-01 19:40:39 +01:00 |
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Faerbit
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51d78583d7
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Fixed normals.
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2015-03-01 18:56:56 +01:00 |
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Faerbit
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53557b80c4
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Using the color of the lights for the flame color.
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2015-03-01 18:45:31 +01:00 |
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Faerbit
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f5fd73fd1d
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Added another two render calls to further increase the number of vertices of the flame.
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2015-03-01 18:19:19 +01:00 |
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Faerbit
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f94fb3eff5
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Reducing the number of sample from 8 to 4.
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2015-03-01 17:56:30 +01:00 |
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Faerbit
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47db474d4a
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Should have been in the last commit.
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2015-03-01 17:04:13 +01:00 |
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Faerbit
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416784539b
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Made two render calls to circumvent vertex limitation of geometry shader.
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2015-03-01 17:01:41 +01:00 |
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Faerbit
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584e84277d
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Enabled multisampling for the window.
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2015-03-01 16:52:44 +01:00 |
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Faerbit
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f46d665e17
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Enabled multisampling for the window.
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2015-03-01 16:43:03 +01:00 |
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Faerbit
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ca2ac08a82
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Moved glEnables to graphics.init().
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2015-03-01 16:41:46 +01:00 |
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Faerbit
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9150c628b4
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Closing flame at the top.
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2015-03-01 16:11:43 +01:00 |
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Faerbit
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81d2de5344
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Fixed popping of directional shadows.
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2015-02-28 15:53:12 +01:00 |
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Faerbit
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e6251f8cba
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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2da70f156d
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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7ff11e1105
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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85218c94c5
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Moved flame down a little bit to better fit the new flame.
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2015-02-28 00:53:23 +01:00 |
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Faerbit
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90b33907b2
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Got generation of flame geometry working.
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2015-02-28 00:52:58 +01:00 |
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Faerbit
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5fc86f8914
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Cull front faces of flames(normals are backwards).
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2015-02-28 00:51:20 +01:00 |
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Faerbit
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1431940135
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More output from solver.
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2015-02-28 00:02:26 +01:00 |
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Faerbit
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8fe1482dfb
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Got generation of circular quads working.
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2015-02-28 00:00:30 +01:00 |
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Faerbit
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3807e2d869
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-27 23:34:33 +01:00 |
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Faerbit
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fa73b01026
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Fixed solver and improved him.
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2015-02-27 23:34:25 +01:00 |
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Steffen Fündgens
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3a7dd27d31
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Integrated Simons Level1.png changes from the .xcf.
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2015-02-27 17:21:52 +01:00 |
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Steffen Fündgens
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049d9f8111
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Merge with the worst possible conflicts: png and xml. Think i didnt yet integrate Simons latest png changes.
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2015-02-27 17:11:44 +01:00 |
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Steffen Fündgens
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2d872c644e
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Turned the heightmap loading around so the level now is like the png. The wall backsides dont seem to have textures...
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2015-02-27 16:53:46 +01:00 |
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Steffen Fündgens
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cf75a9c2a8
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Moved the heightmap, so it nearly fits with the graphical one.
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2015-02-27 16:20:29 +01:00 |
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Steffen Fündgens
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f9f77efb70
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Adjusted variable name i forgot earlier.
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2015-02-27 16:01:59 +01:00 |
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sfroitzheim
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3329823218
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Merge branch 'master' of https://github.com/Faerbit/swp
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2015-02-27 15:48:39 +01:00 |
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sfroitzheim
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90fa31cbc9
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prepared switch room for adding braziers
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2015-02-27 15:47:36 +01:00 |
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Faerbit
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a533f76e87
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-27 15:43:52 +01:00 |
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Faerbit
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2506a941d8
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Added solver which helps with selecting a fit function for the flames.
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2015-02-27 15:43:33 +01:00 |
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sfroitzheim
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c04d8105bb
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Completed work on the switch room (for now)
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2015-02-27 15:42:16 +01:00 |
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Steffen Fündgens
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4870357789
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Increased size of directional light shadow map.
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2015-02-27 14:37:57 +01:00 |
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Steffen Fündgens
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8773ac8f52
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Solved jittering by moving physics update in the level update.
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2015-02-27 12:56:02 +01:00 |
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Steffen Fündgens
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8e34b56f48
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Not updating old camera twice anymore.
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2015-02-27 12:55:06 +01:00 |
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