Commit Graph

16 Commits

Author SHA1 Message Date
Faerbit
7597b068cb Made bias variable to get smaller bias for smaller shadow maps. 2015-03-03 11:04:39 +01:00
Faerbit
4bdf64c35a Tried to further improve the rendering of the flame; didn't quite work. 2015-03-01 23:28:36 +01:00
Faerbit
014b2e508a Corrected flame normals. 2015-03-01 22:22:48 +01:00
Faerbit
40e7dda14a Tried adding normals for color calculation seems wrong. 2015-03-01 19:40:39 +01:00
Faerbit
51d78583d7 Fixed normals. 2015-03-01 18:56:56 +01:00
Faerbit
53557b80c4 Using the color of the lights for the flame color. 2015-03-01 18:45:31 +01:00
Faerbit
f5fd73fd1d Added another two render calls to further increase the number of vertices of the flame. 2015-03-01 18:19:19 +01:00
Faerbit
416784539b Made two render calls to circumvent vertex limitation of geometry shader. 2015-03-01 17:01:41 +01:00
Faerbit
9150c628b4 Closing flame at the top. 2015-03-01 16:11:43 +01:00
Faerbit
e6251f8cba Mix borders of directional shadow maps. 2015-02-28 15:10:14 +01:00
Faerbit
2da70f156d Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now. 2015-02-28 14:40:54 +01:00
Faerbit
7ff11e1105 Removed unused code. 2015-02-28 13:51:22 +01:00
Faerbit
90b33907b2 Got generation of flame geometry working. 2015-02-28 00:52:58 +01:00
Faerbit
8fe1482dfb Got generation of circular quads working. 2015-02-28 00:00:30 +01:00
Faerbit
b0b2c71139 Added simple geometry shader which draws a red triangle which changes it's height over time. 2015-02-24 23:30:59 +01:00
Faerbit
89a73f3776 Restructured directory tree. 2015-02-14 09:49:29 +01:00