Faerbit
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7710520c52
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Now generating Mipmaps for textures.
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2014-12-04 18:58:16 +01:00 |
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Faerbit
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72a6e7c3c9
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Setting wrap mode of depthTextures to CLAMP_TO_EDGE to remove seams.
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2014-12-04 17:39:35 +01:00 |
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Faerbit
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0c5dbee654
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Implemented cascaded shadow mapping.
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2014-12-04 17:19:58 +01:00 |
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Faerbit
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a54752a905
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Implemented early bailing.
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2014-12-04 15:08:08 +01:00 |
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Faerbit
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8c427003cd
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Implemented poisson sampling.
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2014-12-04 14:53:07 +01:00 |
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Faerbit
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41d8e23c60
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Disable culling because it seems to give slightly worse FPS.
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2014-12-04 14:46:39 +01:00 |
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Faerbit
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1ab7783d41
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Improving bias on slopes.
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2014-12-04 13:26:06 +01:00 |
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Faerbit
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ed960eff53
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Adding culling.
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2014-12-04 13:23:25 +01:00 |
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Faerbit
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aa764cfa39
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Changing shadow map sampler from sampler2D to sampler2Dshadow and removing now useless colour texture.
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2014-12-04 13:21:20 +01:00 |
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Faerbit
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09fc76d26b
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Changing directional light vector to match origin of the sun on the skysphere texture.
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2014-12-04 12:19:39 +01:00 |
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Faerbit
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947e9376fb
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Making framebuffer private again. (Was public for debugging.
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2014-12-04 01:22:23 +01:00 |
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Faerbit
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27c2248117
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Implemented basic shadows for sun light. Also fixed bug with far plane always staying the same.
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2014-12-04 01:13:59 +01:00 |
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Faerbit
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fca69b547b
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Always automatically update docker container.
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2014-12-03 11:17:24 +01:00 |
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Faerbit
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af8f85c3c4
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Exiting converter if no input file is given.
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2014-12-03 11:09:37 +01:00 |
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Steffen Fündgens
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98e78b915e
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adjusting converter to work with black and white image backgrounds
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2014-12-02 13:37:31 +01:00 |
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Steffen Fündgens
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a8457d9399
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still merging...
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2014-12-02 13:19:19 +01:00 |
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Steffen Fündgens
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2a9bfbf5da
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Merged master and converter
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2014-12-02 13:17:33 +01:00 |
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Steffen Fündgens
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37c1006431
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Compositions.xml makes sense now
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2014-12-02 13:13:20 +01:00 |
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Faerbit
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eb90142e81
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Moving shader management completely into graphics.
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2014-12-01 17:49:59 +01:00 |
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Faerbit
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b49f93afd4
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Removing spammy comments.
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2014-12-01 17:44:58 +01:00 |
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Faerbit
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ef8fbb7296
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Adding namespacing.
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2014-12-01 17:40:39 +01:00 |
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Faerbit
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2d7165da66
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Removing useless includes.
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2014-12-01 17:40:06 +01:00 |
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Steffen Fündgens
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9f4071cef7
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implemented all methods of the converter class, needs testing
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2014-12-01 14:09:55 +01:00 |
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Faerbit
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85215a1a95
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Reexporting Block.obj, because normals were missing.
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2014-12-01 13:55:47 +01:00 |
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Faerbit
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c09b056e84
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Removing backup blender files.
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2014-12-01 13:54:10 +01:00 |
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Faerbit
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272532bb1f
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Adding OBJ-file load messages for easier debugging.
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2014-12-01 13:53:01 +01:00 |
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Faerbit
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f0d904a9ff
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Do not build GLFW examples and tests.
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2014-12-01 13:16:04 +01:00 |
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Faerbit
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259e6c88f2
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Removing useless includes.
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2014-12-01 12:58:04 +01:00 |
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Faerbit
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cd8bfc77cc
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Updating glfw to version 3.0.4.
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2014-12-01 12:53:19 +01:00 |
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Faerbit
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756102138d
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Revert "Updating glfw." Code was not ready for release.
This reverts commit 81234ca22a .
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2014-12-01 12:44:08 +01:00 |
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Faerbit
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0333e3c074
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Moving application class to it's own file.
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2014-12-01 12:41:19 +01:00 |
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Faerbit
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63d3c468f3
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Let member function use it own class and not the global variable.
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2014-12-01 12:33:00 +01:00 |
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Faerbit
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21db09af94
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Updating glfw.
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2014-12-01 12:32:04 +01:00 |
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Faerbit
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0865c356be
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Removing big textures as they are not needed.
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2014-11-29 02:06:46 +01:00 |
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Faerbit
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e15b9f2f54
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-29 01:37:38 +01:00 |
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Faerbit
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220b72f85b
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Removing useless files.
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2014-11-29 01:36:59 +01:00 |
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Jasper
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1ae3a4c8ae
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-28 17:07:54 +01:00 |
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Steffen Fündgens
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f6bdf5dc32
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added example Compositions.xml, implemented most of newComposition() method
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2014-11-28 17:05:49 +01:00 |
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Jasper
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76307f751f
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Reduced memory usage of trianglemesh
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2014-11-28 17:01:56 +01:00 |
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Faerbit
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b1d54533e0
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Added skydome blender file.
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2014-11-28 16:49:28 +01:00 |
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Faerbit
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cc9f2a3916
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Moved Blenderfiles out of Levels because of packaging.
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2014-11-28 16:47:35 +01:00 |
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Jasper
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17c1d38d7e
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Merge branch 'master' of github.com:Faerbit/swp
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2014-11-28 16:46:44 +01:00 |
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Jasper
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3fcd677dd5
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
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sfroitzheim
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808a7a0569
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Added switch models and textures in 2 seperate parts (switchInner is the movable object - size may needs to be changed in the future)
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2014-11-28 16:38:55 +01:00 |
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sfroitzheim
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263e9e72af
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Added all blender files (except marble, as I don't have the newest and smoothed version)
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2014-11-28 16:31:50 +01:00 |
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sfroitzheim
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348d624564
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Fixed origin of block.
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2014-11-28 15:28:03 +01:00 |
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Jasper
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13e08945df
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Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK.
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2014-11-28 13:52:03 +01:00 |
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Jasper
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742a1848ea
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Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions
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2014-11-28 12:06:17 +01:00 |
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Faerbit
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8af201fd2f
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You can render objects with multiple shaders now.
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2014-11-28 00:17:56 +01:00 |
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Faerbit
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79fd16ad8d
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Adding run.sh script
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2014-11-27 23:58:33 +01:00 |
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