Jasper
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0a5e6ba941
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readding button -> box
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2015-01-23 12:05:43 +01:00 |
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Jasper
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93e5c33dfd
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
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Jasper
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4e0fe3bee2
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prepareing modified camera in physics
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2015-01-19 16:30:11 +01:00 |
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Jasper
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ca98df63ac
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added collision masks and button creator
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2015-01-19 14:01:05 +01:00 |
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Steffen
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f496532126
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Removed the lua state from the physics.
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2015-01-17 13:11:43 +01:00 |
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Jasper
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a0c73056c6
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Added position Constraint structure, an add/remove function for them, and added their handeling to the update function
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2015-01-16 16:17:26 +01:00 |
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Steffen Fündgens
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b483cb2eb9
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Now passing the Lua State to the physics, so that Lua can directly access physics functions.
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2015-01-13 17:50:15 +01:00 |
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Steffen Fündgens
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aee4d4a8ff
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Moved all dampning parameters (except for the camera) to Compositions.xml.
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2015-01-06 13:31:53 +01:00 |
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Steffen Fündgens
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cc4842a628
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Moved friction and player strength to Level.xml.
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2015-01-06 13:14:30 +01:00 |
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Jasper
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e49e4c2177
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Composition scales addapted
Physics added trimeshshapes
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2014-12-15 16:02:04 +01:00 |
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Jasper
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ad61969176
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Added basic Triangle Mesh, pending reading out of .obj and then testing.
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2014-11-28 16:46:35 +01:00 |
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Jasper
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594f336204
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Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK.
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2014-11-28 13:52:03 +01:00 |
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Jasper
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9d39bec46f
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Multiple objects now working, for exact implimentation check level.cc and comment in physics.hh. Additionally multiple comments have been added to physics.hh to support the use of these functions
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2014-11-28 12:06:17 +01:00 |
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Faerbit
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7736e7850f
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Removing global variables from physics, because they are not needed.
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2014-11-25 13:38:28 +01:00 |
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Jasper
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fa60d52676
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Modified adders in physics to no longer accept float x,y,z but entity/object instead.
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2014-11-21 12:56:30 +01:00 |
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Jasper
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3c0deb232f
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added box in physics
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2014-11-21 12:50:11 +01:00 |
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Jasper
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263f59f000
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Normalized body movement (still has float strength to change magnitude)
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2014-11-21 12:31:29 +01:00 |
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Jasper
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abe9513aa3
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further improving physics and interaction
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2014-11-17 16:07:40 +01:00 |
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Jasper
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e579fe1d75
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added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot
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2014-11-17 13:12:51 +01:00 |
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Jasper
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cac4672c7c
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Implimented a basic version of Physics into level with a ball colliding with a static plain.
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2014-11-17 12:57:16 +01:00 |
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Jasper
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3eb406efd1
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Added addPlayer analog to addSphere and added a check to make sure incice stay synchronized (possibly dangerous but needs to be tested)
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2014-11-14 16:23:14 +01:00 |
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Jasper
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6c0c973305
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added Roll forward methode, needs testing to be sure.
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2014-11-14 15:48:50 +01:00 |
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Jasper
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d5198ff4f5
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Added getRotation in physics to give rotation of object back as 4x4Matrix
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2014-11-14 15:15:29 +01:00 |
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Jasper
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ba8be9e10d
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aaah
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2014-11-14 14:23:10 +01:00 |
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Jasper
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58cc753aec
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terrain added
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2014-11-14 14:17:04 +01:00 |
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Steffen Fündgens
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33b6e10b32
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added skeletal constructor to physics.hh
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2014-11-07 16:44:12 +01:00 |
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Faerbit
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663ecbbe7d
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Fixing include guards.
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2014-10-20 18:48:20 +02:00 |
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Faerbit
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5d3936c7f9
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Adding physics.hh (Currently empty...)
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2014-10-20 18:39:16 +02:00 |
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