Jasper
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75792a5723
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added debug Camear (keys L and K to switch)
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2015-02-13 15:46:00 +01:00 |
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Steffen Fündgens
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3fc8e9c11a
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Undid something i did not want to include in the last commit.
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2015-02-13 15:38:43 +01:00 |
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Steffen Fündgens
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d55bb3465c
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Reenabled zooming with the mouse wheel.
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2015-02-13 15:20:32 +01:00 |
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sfroitzheim
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38d4ef8125
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changed heightmap to incorporate the whole vague level layout
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2015-02-13 14:35:48 +01:00 |
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Steffen Fündgens
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e91d045a37
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Code rework. Basically cleaned up a mess of tabs and whitespaces.
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2015-02-13 13:46:41 +01:00 |
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Steffen Fündgens
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1585195779
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Reduced camera mass so the camera can practically not move objects anymore. Fixed the scaling of forces on the camera with the (no more inverted) mass.
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2015-02-13 13:00:47 +01:00 |
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Steffen Fündgens
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6ee8af58e3
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Made it possible again to move the camera upwards.
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2015-02-13 12:47:34 +01:00 |
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Steffen Fündgens
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d02a7fa02f
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Changed position constraints to be less bouncy.
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2015-02-13 12:15:54 +01:00 |
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Faerbit
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1ac9e4e270
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Fixing parameters.
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2015-02-12 16:28:24 +01:00 |
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Faerbit
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84d52fbaf2
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Another syntax fix.
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2015-02-12 01:38:18 +01:00 |
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Faerbit
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aaadcbe413
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Syntax fix.
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2015-02-12 01:28:26 +01:00 |
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Faerbit
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de960237a4
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Fixing CI system.
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2015-02-12 01:19:34 +01:00 |
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Faerbit
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1d8bbba1ca
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Now only using the 32 closest light sources.
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2015-02-12 01:13:26 +01:00 |
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Faerbit
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ba2cada6dc
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Completed shadows for now. Lighting model is still a little bit off.
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2015-02-10 18:19:26 +01:00 |
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Faerbit
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9afb3595d0
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Fixed directional shadows.
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2015-02-10 00:27:13 +01:00 |
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Faerbit
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282eb32267
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Got multiple shadows working. The really ugly way.
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2015-02-09 21:29:44 +01:00 |
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Faerbit
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c28b35667f
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Changed cube map shadows sampler to a sampler array.
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2015-02-09 14:26:04 +01:00 |
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Steffen
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8cc467a806
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Now loading the resolution of the shadow cube maps from config.xml.
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2015-02-07 20:24:11 +01:00 |
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Steffen
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2b4a8885b5
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Moved loading of the config.xml to the loader class.
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2015-02-07 20:08:59 +01:00 |
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Steffen
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096cf12df0
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Changed the switch object, its graphics and physics should work now(untested). Objects without physics also do not need damping values anymore.
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2015-02-07 19:34:40 +01:00 |
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Steffen
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d132cdd233
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Made None an available physicsType for objects without physics.
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2015-02-07 19:23:27 +01:00 |
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Steffen
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7647c5f1c0
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objectData now has a new value called renderable, if it is false the object will not get rendered.
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2015-02-07 19:09:49 +01:00 |
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Steffen Fündgens
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21d94a420f
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Merged physics.cc.
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2015-02-06 18:04:20 +01:00 |
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Steffen Fündgens
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d2cf4f0003
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Added loading from config.xml, then debuged it for more than three hours...
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2015-02-06 18:00:14 +01:00 |
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Jasper
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44153cd554
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Merge branch 'master' of github.com:Faerbit/swp
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2015-02-06 17:32:30 +01:00 |
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Jasper
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c4bed4c506
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addede max camera speed
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2015-02-06 17:31:52 +01:00 |
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sfroitzheim
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a669c83943
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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017c96bd55
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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a14d3420d5
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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ea58f2fbce
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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Steffen Fündgens
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320c1cb152
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Steffen Fündgens
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5c2491557b
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Faerbit
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ed10994ebc
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Added non-linearization to get rid of fragments.
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2015-02-05 13:19:51 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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8babafadfd
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Reintroducing broken assert, because it's important.
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2015-02-04 22:55:34 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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7e8b0d4c58
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Steffen Fündgens
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bb1cf8dea7
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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c4b01beaa8
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
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Steffen Fündgens
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e7ff009482
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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9ffe3cd886
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Steffen Fündgens
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5c1a342cdb
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Added status prints to the converter.
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2015-02-02 13:37:58 +01:00 |
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Steffen Fündgens
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35a13886c3
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
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Steffen Fündgens
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08e5492b4f
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
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Steffen Fündgens
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2eaf2f7a58
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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