Commit Graph

33 Commits

Author SHA1 Message Date
Jasper
cb6fdf19a7 small changes to trimesh scaling 2015-01-19 15:33:44 +01:00
Jasper
8c8655c096 added trimesh back to collision 2015-01-19 15:24:44 +01:00
Jasper
d25db437bb fixed small bug with balls 2015-01-19 14:57:20 +01:00
Jasper
ca98df63ac added collision masks and button creator 2015-01-19 14:01:05 +01:00
Steffen
04df8bd22f Created a moveObject function in the Level class. 2015-01-17 13:30:33 +01:00
Steffen
f496532126 Removed the lua state from the physics. 2015-01-17 13:11:43 +01:00
Jasper
a0c73056c6 Added position Constraint structure, an add/remove function for them, and added their handeling to the update function 2015-01-16 16:17:26 +01:00
Steffen Fündgens
b483cb2eb9 Now passing the Lua State to the physics, so that Lua can directly access physics functions. 2015-01-13 17:50:15 +01:00
Steffen Fündgens
aee4d4a8ff Moved all dampning parameters (except for the camera) to Compositions.xml. 2015-01-06 13:31:53 +01:00
Steffen Fündgens
cc4842a628 Moved friction and player strength to Level.xml. 2015-01-06 13:14:30 +01:00
Steffen Fündgens
831b0ebbb6 Tweaked ball physics. 2014-12-19 15:20:49 +01:00
Steffen Fündgens
2d4e590308 Fixed bug with created too many faces. 2014-12-19 15:20:05 +01:00
Jasper
e49e4c2177 Composition scales addapted
Physics added trimeshshapes
2014-12-15 16:02:04 +01:00
Jasper
91de258030 Reduced memory usage of trianglemesh 2014-11-28 17:01:56 +01:00
Jasper
ad61969176 Added basic Triangle Mesh, pending reading out of .obj and then testing. 2014-11-28 16:46:35 +01:00
Jasper
594f336204 Added a constraint for distances, as such a constraint did not exist in bullet.Why, IDK. 2014-11-28 13:52:03 +01:00
Faerbit
7736e7850f Removing global variables from physics, because they are not needed. 2014-11-25 13:38:28 +01:00
Jasper
3d936df227 Put Box In Level 2014-11-21 16:22:36 +01:00
Jasper
fa60d52676 Modified adders in physics to no longer accept float x,y,z but entity/object instead. 2014-11-21 12:56:30 +01:00
Jasper
3c0deb232f added box in physics 2014-11-21 12:50:11 +01:00
Jasper
263f59f000 Normalized body movement (still has float strength to change magnitude) 2014-11-21 12:31:29 +01:00
Jasper
10f51db60f fixed terrain offset 2014-11-17 18:54:19 +01:00
Jasper
dbce8c229f getting the sizes juuuuuuuust right 2014-11-17 16:28:31 +01:00
Jasper
abe9513aa3 further improving physics and interaction 2014-11-17 16:07:40 +01:00
Jasper
288d509316 Changed rollForward to accept vector going from camera to bball 2014-11-17 13:21:27 +01:00
Jasper
24a812ed07 spelling fix 2014-11-17 13:14:48 +01:00
Jasper
e579fe1d75 added wasd recognition, prepared roll forward to accept vec3 pos instead of mat3 rot 2014-11-17 13:12:51 +01:00
Jasper
cac4672c7c Implimented a basic version of Physics into level with a ball colliding with a static plain. 2014-11-17 12:57:16 +01:00
Jasper
3eb406efd1 Added addPlayer analog to addSphere and added a check to make sure incice stay synchronized (possibly dangerous but needs to be tested) 2014-11-14 16:23:14 +01:00
Jasper
6c0c973305 added Roll forward methode, needs testing to be sure. 2014-11-14 15:48:50 +01:00
Jasper
d5198ff4f5 Added getRotation in physics to give rotation of object back as 4x4Matrix 2014-11-14 15:15:29 +01:00
Jasper
ba8be9e10d aaah 2014-11-14 14:23:10 +01:00
Jasper
58cc753aec terrain added 2014-11-14 14:17:04 +01:00