Faerbit
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5f779ea3d5
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Fixing moving shadows of flames once again.
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2015-06-02 20:15:48 +02:00 |
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Faerbit
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ea194309ef
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Moving shadows of flames correctly with wind.
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2015-06-01 22:35:05 +02:00 |
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Faerbit
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4a35c4feba
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Increase maximum possible point light shadows to 15.
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2015-05-31 21:31:31 +02:00 |
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Faerbit
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b8db45fc7c
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Reenabled bias calculation depeding on distance.
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2015-05-31 20:31:12 +02:00 |
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Faerbit
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5dbf839f76
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Reverting to old way when to sample the directional shadow, because of a bug introduced by this.
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2015-05-31 17:51:11 +02:00 |
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Faerbit
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52a36c9b18
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Added additional directional shadow maps for better looking sun shadows.
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2015-05-31 17:36:21 +02:00 |
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Faerbit
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1f1741effb
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Added poison sampling to point light shadows. Closes #11.
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2015-05-31 16:34:14 +02:00 |
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Faerbit
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c8ba61ca56
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Performance optimization for deciding when the directional shadow gets rendered.
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2015-05-28 15:03:08 +02:00 |
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Faerbit
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3de85042d0
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Prettified sun rise.
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2015-03-21 21:46:58 +01:00 |
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Faerbit
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2a2e89d445
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Changed when light contributions are not taken into account. Increased FPS.
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2015-03-21 20:55:21 +01:00 |
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Faerbit
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d6aef2a244
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Optimized shadows of the torches.
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2015-03-15 17:15:15 +01:00 |
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Faerbit
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8349f8594e
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Made fog stay red longer.
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2015-03-10 08:13:45 +01:00 |
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Faerbit
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3090c5e0f9
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Making sun color dependent on angle.
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2015-03-10 08:09:02 +01:00 |
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Faerbit
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428c9df4ea
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Decreased bias for point light shadows.
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2015-03-09 22:33:10 +01:00 |
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Faerbit
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1b3fa3eed3
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Changed on what sun angle shadows get rendered.
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2015-03-09 22:31:45 +01:00 |
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Fabian Klemp
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7359e95d4c
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Corrected bias calculation for point light shadows.
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2015-03-09 16:41:12 +01:00 |
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Fabian Klemp
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abb8c981bc
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Changed a few parameters corresponding with the sunrise.
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2015-03-09 15:43:12 +01:00 |
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Fabian Klemp
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2fce9296a7
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Added wind simulation.
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2015-03-09 14:14:17 +01:00 |
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Faerbit
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b313bd0645
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Made flickering dependent of the wind power.
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2015-03-09 11:13:12 +01:00 |
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Faerbit
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6e8d3c36df
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Gave sun rise more different colors.
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2015-03-09 00:39:59 +01:00 |
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Faerbit
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eda952df70
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Changed flame function to cosine to be able to rotate it properly. Also changed corresponding parameters.
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2015-03-08 23:13:16 +01:00 |
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Faerbit
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abca7c9f1e
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Disabled directional light if its below the map.
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2015-03-08 14:56:18 +01:00 |
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Faerbit
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c89ce83fb3
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Increases frequency of flickering.
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2015-03-08 11:31:06 +01:00 |
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Faerbit
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ecb88e9140
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Improved flicker functions a bit.
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2015-03-08 10:50:12 +01:00 |
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Faerbit
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93f87cc9c5
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Added flickering to lighting shader.
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2015-03-08 01:59:38 +01:00 |
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Faerbit
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d24e70dbdd
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Added movement to water texture. Movement speed currently hard coded.
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2015-03-07 14:56:16 +01:00 |
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Faerbit
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6fe51809a0
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Made bias variable to get smaller bias for smaller shadow maps.
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2015-03-03 11:04:39 +01:00 |
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Faerbit
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97b9eeeac6
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Mix borders of directional shadow maps.
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2015-02-28 15:10:14 +01:00 |
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Faerbit
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585e40bb8b
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Reintroduced cascaded shadow mapping while also fixing it. The old bug with popping shadows should be fixed now.
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2015-02-28 14:40:54 +01:00 |
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Faerbit
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0887ff5f46
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Removed unused code.
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2015-02-28 13:51:22 +01:00 |
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Faerbit
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97329141bc
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Restructured directory tree.
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2015-02-14 09:49:29 +01:00 |
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