sfroitzheim
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a669c83943
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Finally fixed wall and gate physics plus made some heightmap modifications
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2015-02-06 16:31:21 +01:00 |
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Jasper
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017c96bd55
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got the marble to no longer jitter all over the place
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2015-02-06 16:26:22 +01:00 |
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Steffen Fündgens
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a14d3420d5
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Implemented loading of config.xml, the loaded values are not used yet.
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2015-02-06 13:37:42 +01:00 |
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Steffen Fündgens
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ea58f2fbce
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Added config.xml, not using it yet.
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2015-02-06 13:06:42 +01:00 |
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Steffen Fündgens
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320c1cb152
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Moved loading of the terrain to the loader, now also reading parameters for it from xml.
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2015-02-06 12:51:53 +01:00 |
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Steffen Fündgens
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5c2491557b
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Added terrain parameters to the xml.
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2015-02-06 12:37:00 +01:00 |
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Faerbit
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ed10994ebc
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Added non-linearization to get rid of fragments.
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2015-02-05 13:19:51 +01:00 |
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Faerbit
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7c8d149e3a
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Increased precision of depth textures.
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2015-02-04 23:10:51 +01:00 |
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Faerbit
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ac19eac671
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Additional cleanup.
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2015-02-04 23:08:23 +01:00 |
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Faerbit
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8babafadfd
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Reintroducing broken assert, because it's important.
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2015-02-04 22:55:34 +01:00 |
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Faerbit
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10082466cf
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Did a little bit of cleanup.
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2015-02-04 22:54:40 +01:00 |
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Faerbit
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7e8b0d4c58
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Moved loading functionality to loader class.
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2015-02-04 17:16:06 +01:00 |
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Faerbit
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2e90ac57d8
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Got Point Light Shadows working. YEEHAW!
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2015-02-04 14:27:41 +01:00 |
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Steffen Fündgens
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bb1cf8dea7
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Added a comment and changed dampning values that were randomly 1.
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2015-02-03 13:21:52 +01:00 |
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Steffen Fündgens
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c4b01beaa8
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Adjusted a composition, found out that all TriMeshs fall through the heightmap.
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2015-02-03 13:10:14 +01:00 |
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Steffen Fündgens
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e7ff009482
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Scaling of the player ball is now possible.
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2015-02-03 12:36:42 +01:00 |
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Steffen Fündgens
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9ffe3cd886
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Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
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2015-02-03 12:29:35 +01:00 |
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Faerbit
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b3e0d5ca47
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Changed how depth values are written. Works even less than before.
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2015-02-02 19:58:16 +01:00 |
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Steffen Fündgens
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5c1a342cdb
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Added status prints to the converter.
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2015-02-02 13:37:58 +01:00 |
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Steffen Fündgens
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35a13886c3
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Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
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2015-02-02 13:20:20 +01:00 |
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Steffen Fündgens
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08e5492b4f
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Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
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2015-02-02 12:43:32 +01:00 |
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Steffen Fündgens
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2eaf2f7a58
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Removed unnecessary rotation from a lightsource.
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2015-02-02 12:40:25 +01:00 |
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Faerbit
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75464e6819
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Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
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2015-01-31 20:02:28 +01:00 |
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Faerbit
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b8dc153f10
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Tried correcting an error. Unsure if it will work.
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2015-01-31 20:02:23 +01:00 |
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Jasper
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1989cb6b13
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-30 17:33:41 +01:00 |
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Jasper
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5e2d2d4e57
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added inital rotation to physics, had the springs fixed (was NOT my fault)
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2015-01-30 17:29:48 +01:00 |
|
Fabian Klemp
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2ddd753575
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Additional debug stuff.
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2015-01-30 15:47:07 +01:00 |
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sfroitzheim
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642caa85f6
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Added some new walls and changed some physics properties (still not working properly)
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2015-01-30 15:28:09 +01:00 |
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Fabian Klemp
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60372cf1a1
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Only sample shadows from the first light source.
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2015-01-30 15:11:00 +01:00 |
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sfroitzheim
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4883b753c0
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Added new ground tiles for a ruins area to the data
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2015-01-30 14:15:07 +01:00 |
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Jasper
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198dc0614f
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fine tuned the camera nad added more comments to physics.cc
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2015-01-30 13:32:16 +01:00 |
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Jasper
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9c6cd7c59d
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implimented a rough version of a physics driven camera
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2015-01-29 14:10:28 +01:00 |
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Jasper
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ae5d31e04c
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fixed size ratios of objects
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2015-01-29 13:39:37 +01:00 |
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Jasper
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8620e16681
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added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
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2015-01-29 13:15:45 +01:00 |
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Faerbit
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a3e6da2ada
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Now mirroring the cube face on their own again.
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2015-01-28 17:26:02 +01:00 |
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sfroitzheim
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e0d9058aef
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Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
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2015-01-28 15:49:38 +01:00 |
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sfroitzheim
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190df8b936
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Added a model for a gate and added it to the scene with some additional level improvements
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2015-01-28 15:19:35 +01:00 |
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Steffen Fündgens
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ec8767c14c
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Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
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2015-01-27 12:25:16 +01:00 |
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Steffen Fündgens
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d6ed98b992
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Fixed a bug i created in my previous commit. Made output in case of errors more informative.
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2015-01-27 12:21:30 +01:00 |
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Steffen Fündgens
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ba0677adde
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Improved user interaction and a little code rework.
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2015-01-27 11:50:51 +01:00 |
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Faerbit
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114632b015
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Small parameter changes.
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2015-01-27 11:14:00 +01:00 |
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Faerbit
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377372d1c6
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Fixed saving of depthbuffer.
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2015-01-26 23:11:04 +01:00 |
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Faerbit
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7f13e89935
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Implemented saving depthbuffer face to png. Doesn't work right now.
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2015-01-26 21:48:44 +01:00 |
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Faerbit
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65087ece48
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Updating lights on creation and also using constant.
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2015-01-26 00:18:09 +01:00 |
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Faerbit
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4d3db6f285
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Updating lights only every half a second now, for performance.
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2015-01-26 00:06:31 +01:00 |
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Faerbit
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81f94ba221
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Moved all GLFW related stuff to the main files.
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2015-01-25 23:29:37 +01:00 |
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Faerbit
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b6a2b0d7b3
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Updated Readme.md.
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2015-01-25 23:09:23 +01:00 |
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Faerbit
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4c5bbb3c73
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Changed comment.
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2015-01-25 23:07:49 +01:00 |
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Steffen Fündgens
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9088bb4561
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Rotate parameter for physics.add should now be false if the object has a positionConstraint.
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2015-01-23 16:51:09 +01:00 |
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Steffen Fündgens
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d25e18ccc6
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Corrected spaces.
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2015-01-23 16:41:56 +01:00 |
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