Commit Graph

78 Commits

Author SHA1 Message Date
Faerbit
0ae43db53e Fixing loading not getting correctly scaled in fullscreen. 2015-03-15 22:11:26 +01:00
Faerbit
22d4ee0769 Fixing lights not getting rotated correctly with compositions. 2015-03-15 21:11:56 +01:00
Faerbit
6bb9624908 Fixing lights not respecting ignoreHeightmap setting. 2015-03-15 20:12:55 +01:00
Faerbit
857fc76c40 Removing debug output from lua scripts for release builds. 2015-03-15 18:46:44 +01:00
Faerbit
e06eea7c5d Adding debug key to print the position. 2015-03-15 18:06:24 +01:00
Faerbit
7b80f34f4f Removing pointless increment. 2015-03-15 17:58:42 +01:00
Faerbit
40da86aad6 Introducing windowed fullscreen. Closes #9. 2015-03-15 17:48:46 +01:00
Faerbit
b19118252f Changing how the loading screen is approximated. Fixes #2. 2015-03-15 15:39:24 +01:00
Faerbit
608c159aa6 Changing how textures are approximated. 2015-03-15 15:38:33 +01:00
Faerbit
33e7baed94 Reenabling debug features for debug builds. 2015-03-15 15:18:16 +01:00
Faerbit
5d52c9cdaf Only register keypresses after loading which are not escape. 2015-03-15 15:02:30 +01:00
Faerbit
dd9997dc82 Removing debug stuff from release build. Fixes #8. 2015-03-15 14:55:12 +01:00
Faerbit
bf9ec726fc Fixing loading of triangle meshes in physics by using the obj loader from ACGL. 2015-03-15 14:19:12 +01:00
Faerbit
2b0be77ac9 Removing code duplication. 2015-03-15 11:20:06 +01:00
Faerbit
f35d35cc94 Do not render waterPlane if it doesn't exist. 2015-03-14 15:01:06 +01:00
Faerbit
e888d7df0e Had to split the level xml path and the level xml name to properly work with the converter. 2015-03-14 14:57:42 +01:00
Faerbit
65552409f0 Removed debug draw memory leak. 2015-03-14 14:52:40 +01:00
Faerbit
8f6c27ae32 Changing in which order stuff is drawn. 2015-03-14 14:34:45 +01:00
Faerbit
63acfef341 Removed hardcoded level file path and moved it into the config.xml. 2015-03-14 13:04:33 +01:00
Faerbit
370135fca8 Made heightmap path configurable from level. 2015-03-14 13:00:47 +01:00
Faerbit
68a355dbe9 Removing useless loop. 2015-03-13 23:53:19 +01:00
Faerbit
a725cf8b43 Added switch for rendering world. 2015-03-13 15:43:10 +01:00
Faerbit
ab6d2e4ffd Implemented debug draw for bullet. 2015-03-13 15:30:21 +01:00
Faerbit
436495f0c7 Decreasing concurrent light count for better fps. 2015-03-12 19:24:50 +01:00
Faerbit
e2e343db1a Adding debug switchtes for flames and shadows. 2015-03-12 19:24:10 +01:00
Faerbit
9a54c033c0 Changed how key states are handled. 2015-03-12 19:14:14 +01:00
Faerbit
89874b8612 Fixing cursor position staying the same introduced by GLFW 3.1. 2015-03-12 15:44:21 +01:00
Faerbit
efa2fb5ef5 Changing name of src to game to better communicate what is in it. 2015-03-12 15:08:30 +01:00