Faerbit
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bf9ec726fc
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Fixing loading of triangle meshes in physics by using the obj loader from ACGL.
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2015-03-15 14:19:12 +01:00 |
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Faerbit
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2b0be77ac9
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Removing code duplication.
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2015-03-15 11:20:06 +01:00 |
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Faerbit
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f35d35cc94
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Do not render waterPlane if it doesn't exist.
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2015-03-14 15:01:06 +01:00 |
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Faerbit
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e888d7df0e
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Had to split the level xml path and the level xml name to properly work with the converter.
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2015-03-14 14:57:42 +01:00 |
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Faerbit
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65552409f0
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Removed debug draw memory leak.
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2015-03-14 14:52:40 +01:00 |
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Faerbit
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8f6c27ae32
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Changing in which order stuff is drawn.
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2015-03-14 14:34:45 +01:00 |
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Faerbit
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63acfef341
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Removed hardcoded level file path and moved it into the config.xml.
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2015-03-14 13:04:33 +01:00 |
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Faerbit
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370135fca8
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Made heightmap path configurable from level.
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2015-03-14 13:00:47 +01:00 |
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Faerbit
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68a355dbe9
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Removing useless loop.
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2015-03-13 23:53:19 +01:00 |
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Faerbit
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a725cf8b43
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Added switch for rendering world.
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2015-03-13 15:43:10 +01:00 |
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Faerbit
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ab6d2e4ffd
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Implemented debug draw for bullet.
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2015-03-13 15:30:21 +01:00 |
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Faerbit
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436495f0c7
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Decreasing concurrent light count for better fps.
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2015-03-12 19:24:50 +01:00 |
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Faerbit
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e2e343db1a
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Adding debug switchtes for flames and shadows.
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2015-03-12 19:24:10 +01:00 |
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Faerbit
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9a54c033c0
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Changed how key states are handled.
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2015-03-12 19:14:14 +01:00 |
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Faerbit
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89874b8612
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Fixing cursor position staying the same introduced by GLFW 3.1.
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2015-03-12 15:44:21 +01:00 |
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Faerbit
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efa2fb5ef5
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Changing name of src to game to better communicate what is in it.
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2015-03-12 15:08:30 +01:00 |
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