Commit Graph

  • a14d3420d5 Implemented loading of config.xml, the loaded values are not used yet. Steffen Fündgens 2015-02-06 13:37:42 +0100
  • f29678867f Implemented loading of config.xml, the loaded values are not used yet. Steffen Fündgens 2015-02-06 13:37:42 +0100
  • ea58f2fbce Added config.xml, not using it yet. Steffen Fündgens 2015-02-06 13:06:42 +0100
  • bffbe8250f Added config.xml, not using it yet. Steffen Fündgens 2015-02-06 13:06:42 +0100
  • 320c1cb152 Moved loading of the terrain to the loader, now also reading parameters for it from xml. Steffen Fündgens 2015-02-06 12:51:53 +0100
  • df7c5ffe3d Moved loading of the terrain to the loader, now also reading parameters for it from xml. Steffen Fündgens 2015-02-06 12:51:53 +0100
  • 5c2491557b Added terrain parameters to the xml. Steffen Fündgens 2015-02-06 12:37:00 +0100
  • 8be350c713 Added terrain parameters to the xml. Steffen Fündgens 2015-02-06 12:37:00 +0100
  • b4e92371db Added non-linearization to get rid of fragments. Faerbit 2015-02-05 13:19:51 +0100
  • ed10994ebc Added non-linearization to get rid of fragments. Faerbit 2015-02-05 13:19:51 +0100
  • 486713683d Added non-linearization to get rid of fragments. Faerbit 2015-02-05 13:19:51 +0100
  • 03e5fd19f5 Increased precision of depth textures. Faerbit 2015-02-04 23:10:51 +0100
  • 7c8d149e3a Increased precision of depth textures. Faerbit 2015-02-04 23:10:51 +0100
  • febb1dbab3 Increased precision of depth textures. Faerbit 2015-02-04 23:10:51 +0100
  • 136999f701 Additional cleanup. Faerbit 2015-02-04 23:08:23 +0100
  • ac19eac671 Additional cleanup. Faerbit 2015-02-04 23:08:23 +0100
  • 78f4e30f8f Additional cleanup. Faerbit 2015-02-04 23:08:23 +0100
  • dcfc8cca97 Reintroducing broken assert, because it's important. Faerbit 2015-02-04 22:55:34 +0100
  • 8babafadfd Reintroducing broken assert, because it's important. Faerbit 2015-02-04 22:55:34 +0100
  • 4f8b90f441 Reintroducing broken assert, because it's important. Faerbit 2015-02-04 22:55:34 +0100
  • af3a82fcca Did a little bit of cleanup. Faerbit 2015-02-04 22:54:40 +0100
  • 10082466cf Did a little bit of cleanup. Faerbit 2015-02-04 22:54:40 +0100
  • f45603fe4c Did a little bit of cleanup. Faerbit 2015-02-04 22:54:40 +0100
  • 7e8b0d4c58 Moved loading functionality to loader class. Faerbit 2015-02-04 17:16:06 +0100
  • d50f624004 Moved loading functionality to loader class. Faerbit 2015-02-04 17:16:06 +0100
  • e922027210 Got Point Light Shadows working. YEEHAW! Faerbit 2015-02-04 14:27:41 +0100
  • 2e90ac57d8 Got Point Light Shadows working. YEEHAW! Faerbit 2015-02-04 14:27:41 +0100
  • 1f817a7ecd Got Point Light Shadows working. YEEHAW! Faerbit 2015-02-04 14:27:41 +0100
  • bb1cf8dea7 Added a comment and changed dampning values that were randomly 1. Steffen Fündgens 2015-02-03 13:21:52 +0100
  • ecca21754b Added a comment and changed dampning values that were randomly 1. Steffen Fündgens 2015-02-03 13:21:52 +0100
  • c4b01beaa8 Adjusted a composition, found out that all TriMeshs fall through the heightmap. Steffen Fündgens 2015-02-03 13:10:14 +0100
  • 8f3875a1c0 Adjusted a composition, found out that all TriMeshs fall through the heightmap. Steffen Fündgens 2015-02-03 13:10:14 +0100
  • e7ff009482 Scaling of the player ball is now possible. Steffen Fündgens 2015-02-03 12:36:42 +0100
  • df884666b5 Scaling of the player ball is now possible. Steffen Fündgens 2015-02-03 12:36:42 +0100
  • 9ffe3cd886 Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. Steffen Fündgens 2015-02-03 12:29:35 +0100
  • c57d73317c Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly. Steffen Fündgens 2015-02-03 12:29:35 +0100
  • aba2b07df4 Changed how depth values are written. Works even less than before. Faerbit 2015-02-02 19:58:16 +0100
  • b3e0d5ca47 Changed how depth values are written. Works even less than before. Faerbit 2015-02-02 19:58:16 +0100
  • d82a8d96bd Changed how depth values are written. Works even less than before. Faerbit 2015-02-02 19:58:16 +0100
  • 5c1a342cdb Added status prints to the converter. Steffen Fündgens 2015-02-02 13:37:58 +0100
  • bb57eb2263 Added status prints to the converter. Steffen Fündgens 2015-02-02 13:37:58 +0100
  • 35a13886c3 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. Steffen Fündgens 2015-02-02 13:20:20 +0100
  • a018d5f547 Added and tested physics boxes for the switchOuter. Graphical object to match them is missing. Steffen Fündgens 2015-02-02 13:20:20 +0100
  • 08e5492b4f Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function. Steffen Fündgens 2015-02-02 12:43:32 +0100
  • 1d89537a33 Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function. Steffen Fündgens 2015-02-02 12:43:32 +0100
  • 2eaf2f7a58 Removed unnecessary rotation from a lightsource. Steffen Fündgens 2015-02-02 12:40:25 +0100
  • dbd61cd27e Removed unnecessary rotation from a lightsource. Steffen Fündgens 2015-02-02 12:40:25 +0100
  • c757b80fa9 Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows Faerbit 2015-01-31 20:02:28 +0100
  • 75464e6819 Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows Faerbit 2015-01-31 20:02:28 +0100
  • 64b4f52fcc Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows Faerbit 2015-01-31 20:02:28 +0100
  • 05dca4516b Tried correcting an error. Unsure if it will work. Faerbit 2015-01-31 20:02:23 +0100
  • b8dc153f10 Tried correcting an error. Unsure if it will work. Faerbit 2015-01-31 20:02:23 +0100
  • f025b69206 Tried correcting an error. Unsure if it will work. Faerbit 2015-01-31 20:02:23 +0100
  • 1989cb6b13 Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-01-30 17:33:41 +0100
  • 0553b64abc Merge branch 'master' of github.com:Faerbit/swp Jasper 2015-01-30 17:33:41 +0100
  • 5e2d2d4e57 added inital rotation to physics, had the springs fixed (was NOT my fault) Jasper 2015-01-30 17:29:48 +0100
  • a49f4509b1 added inital rotation to physics, had the springs fixed (was NOT my fault) Jasper 2015-01-30 17:29:48 +0100
  • e5e75fc7e6 Additional debug stuff. Fabian Klemp 2015-01-30 15:47:07 +0100
  • 2ddd753575 Additional debug stuff. Fabian Klemp 2015-01-30 15:47:07 +0100
  • 9fde8009e8 Additional debug stuff. Fabian Klemp 2015-01-30 15:47:07 +0100
  • 642caa85f6 Added some new walls and changed some physics properties (still not working properly) sfroitzheim 2015-01-30 15:28:09 +0100
  • 3278bf5302 Added some new walls and changed some physics properties (still not working properly) sfroitzheim 2015-01-30 15:28:09 +0100
  • 45ae4a2c66 Only sample shadows from the first light source. Fabian Klemp 2015-01-30 15:11:00 +0100
  • 60372cf1a1 Only sample shadows from the first light source. Fabian Klemp 2015-01-30 15:11:00 +0100
  • 6549406049 Only sample shadows from the first light source. Fabian Klemp 2015-01-30 15:11:00 +0100
  • 4883b753c0 Added new ground tiles for a ruins area to the data sfroitzheim 2015-01-30 14:15:07 +0100
  • 6b00c574b8 Added new ground tiles for a ruins area to the data sfroitzheim 2015-01-30 14:15:07 +0100
  • 198dc0614f fine tuned the camera nad added more comments to physics.cc Jasper 2015-01-30 13:32:16 +0100
  • 7f87d56b0e fine tuned the camera nad added more comments to physics.cc Jasper 2015-01-30 13:32:16 +0100
  • 9c6cd7c59d implimented a rough version of a physics driven camera Jasper 2015-01-29 14:10:28 +0100
  • 477da05464 implimented a rough version of a physics driven camera Jasper 2015-01-29 14:10:28 +0100
  • ae5d31e04c fixed size ratios of objects Jasper 2015-01-29 13:39:37 +0100
  • b21b9e3636 fixed size ratios of objects Jasper 2015-01-29 13:39:37 +0100
  • 8620e16681 added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc Jasper 2015-01-29 13:15:45 +0100
  • ecff8b5cf7 added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc Jasper 2015-01-29 13:15:45 +0100
  • 823528b75a Now mirroring the cube face on their own again. Faerbit 2015-01-28 17:26:02 +0100
  • a3e6da2ada Now mirroring the cube face on their own again. Faerbit 2015-01-28 17:26:02 +0100
  • f275733eeb Now mirroring the cube face on their own again. Faerbit 2015-01-28 17:26:02 +0100
  • e0d9058aef Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights sfroitzheim 2015-01-28 15:49:38 +0100
  • fcbc228438 Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights sfroitzheim 2015-01-28 15:49:38 +0100
  • 190df8b936 Added a model for a gate and added it to the scene with some additional level improvements sfroitzheim 2015-01-28 15:19:35 +0100
  • b957ba27bd Added a model for a gate and added it to the scene with some additional level improvements sfroitzheim 2015-01-28 15:19:35 +0100
  • ec8767c14c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. Steffen Fündgens 2015-01-27 12:25:16 +0100
  • ccc7cbaa9c Deleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows. Steffen Fündgens 2015-01-27 12:25:16 +0100
  • d6ed98b992 Fixed a bug i created in my previous commit. Made output in case of errors more informative. Steffen Fündgens 2015-01-27 12:21:30 +0100
  • 0ce663a592 Fixed a bug i created in my previous commit. Made output in case of errors more informative. Steffen Fündgens 2015-01-27 12:21:30 +0100
  • ba0677adde Improved user interaction and a little code rework. Steffen Fündgens 2015-01-27 11:50:51 +0100
  • 01a9126b0a Improved user interaction and a little code rework. Steffen Fündgens 2015-01-27 11:50:51 +0100
  • 9154095d4d Small parameter changes. Faerbit 2015-01-27 11:14:00 +0100
  • 114632b015 Small parameter changes. Faerbit 2015-01-27 11:14:00 +0100
  • 9c8f05e906 Small parameter changes. Faerbit 2015-01-27 11:14:00 +0100
  • a38f251a3e Fixed saving of depthbuffer. Faerbit 2015-01-26 23:11:04 +0100
  • 377372d1c6 Fixed saving of depthbuffer. Faerbit 2015-01-26 23:11:04 +0100
  • cf9e3e2b39 Fixed saving of depthbuffer. Faerbit 2015-01-26 23:11:04 +0100
  • 211530fe09 Implemented saving depthbuffer face to png. Doesn't work right now. Faerbit 2015-01-26 21:48:44 +0100
  • 7f13e89935 Implemented saving depthbuffer face to png. Doesn't work right now. Faerbit 2015-01-26 21:48:44 +0100
  • 7d21978903 Implemented saving depthbuffer face to png. Doesn't work right now. Faerbit 2015-01-26 21:48:44 +0100
  • a472ef6057 Updating lights on creation and also using constant. Faerbit 2015-01-26 00:18:09 +0100
  • 65087ece48 Updating lights on creation and also using constant. Faerbit 2015-01-26 00:18:09 +0100
  • 00f9091bc3 Updating lights on creation and also using constant. Faerbit 2015-01-26 00:18:09 +0100