dcfc8cca97Reintroducing broken assert, because it's important.
Faerbit
2015-02-04 22:55:34 +0100
8babafadfdReintroducing broken assert, because it's important.
Faerbit
2015-02-04 22:55:34 +0100
4f8b90f441Reintroducing broken assert, because it's important.
Faerbit
2015-02-04 22:55:34 +0100
af3a82fccaDid a little bit of cleanup.
Faerbit
2015-02-04 22:54:40 +0100
10082466cfDid a little bit of cleanup.
Faerbit
2015-02-04 22:54:40 +0100
f45603fe4cDid a little bit of cleanup.
Faerbit
2015-02-04 22:54:40 +0100
7e8b0d4c58Moved loading functionality to loader class.
Faerbit
2015-02-04 17:16:06 +0100
d50f624004Moved loading functionality to loader class.
Faerbit
2015-02-04 17:16:06 +0100
e922027210Got Point Light Shadows working. YEEHAW!
Faerbit
2015-02-04 14:27:41 +0100
2e90ac57d8Got Point Light Shadows working. YEEHAW!
Faerbit
2015-02-04 14:27:41 +0100
1f817a7ecdGot Point Light Shadows working. YEEHAW!
Faerbit
2015-02-04 14:27:41 +0100
bb1cf8dea7Added a comment and changed dampning values that were randomly 1.
Steffen Fündgens
2015-02-03 13:21:52 +0100
ecca21754bAdded a comment and changed dampning values that were randomly 1.
Steffen Fündgens
2015-02-03 13:21:52 +0100
c4b01beaa8Adjusted a composition, found out that all TriMeshs fall through the heightmap.
Steffen Fündgens
2015-02-03 13:10:14 +0100
8f3875a1c0Adjusted a composition, found out that all TriMeshs fall through the heightmap.
Steffen Fündgens
2015-02-03 13:10:14 +0100
e7ff009482Scaling of the player ball is now possible.
Steffen Fündgens
2015-02-03 12:36:42 +0100
df884666b5Scaling of the player ball is now possible.
Steffen Fündgens
2015-02-03 12:36:42 +0100
9ffe3cd886Added scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
Steffen Fündgens
2015-02-03 12:29:35 +0100
c57d73317cAdded scaling to the physic of Box and Button. Adjusted the objectData for block.obj perfectly.
Steffen Fündgens
2015-02-03 12:29:35 +0100
aba2b07df4Changed how depth values are written. Works even less than before.
Faerbit
2015-02-02 19:58:16 +0100
b3e0d5ca47Changed how depth values are written. Works even less than before.
Faerbit
2015-02-02 19:58:16 +0100
d82a8d96bdChanged how depth values are written. Works even less than before.
Faerbit
2015-02-02 19:58:16 +0100
5c1a342cdbAdded status prints to the converter.
Steffen Fündgens
2015-02-02 13:37:58 +0100
bb57eb2263Added status prints to the converter.
Steffen Fündgens
2015-02-02 13:37:58 +0100
35a13886c3Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
Steffen Fündgens
2015-02-02 13:20:20 +0100
a018d5f547Added and tested physics boxes for the switchOuter. Graphical object to match them is missing.
Steffen Fündgens
2015-02-02 13:20:20 +0100
08e5492b4fChanged trigger indices to match physicObjects instead of objects, adjusted removeObject function.
Steffen Fündgens
2015-02-02 12:43:32 +0100
1d89537a33Changed trigger indices to match physicObjects instead of objects, adjusted removeObject function.
Steffen Fündgens
2015-02-02 12:43:32 +0100
2eaf2f7a58Removed unnecessary rotation from a lightsource.
Steffen Fündgens
2015-02-02 12:40:25 +0100
dbd61cd27eRemoved unnecessary rotation from a lightsource.
Steffen Fündgens
2015-02-02 12:40:25 +0100
c757b80fa9Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
Faerbit
2015-01-31 20:02:28 +0100
75464e6819Merge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
Faerbit
2015-01-31 20:02:28 +0100
64b4f52fccMerge branch 'debug-shadows' of github.com:Faerbit/swp into debug-shadows
Faerbit
2015-01-31 20:02:28 +0100
05dca4516bTried correcting an error. Unsure if it will work.
Faerbit
2015-01-31 20:02:23 +0100
b8dc153f10Tried correcting an error. Unsure if it will work.
Faerbit
2015-01-31 20:02:23 +0100
f025b69206Tried correcting an error. Unsure if it will work.
Faerbit
2015-01-31 20:02:23 +0100
1989cb6b13Merge branch 'master' of github.com:Faerbit/swp
Jasper
2015-01-30 17:33:41 +0100
0553b64abcMerge branch 'master' of github.com:Faerbit/swp
Jasper
2015-01-30 17:33:41 +0100
5e2d2d4e57added inital rotation to physics, had the springs fixed (was NOT my fault)
Jasper
2015-01-30 17:29:48 +0100
a49f4509b1added inital rotation to physics, had the springs fixed (was NOT my fault)
Jasper
2015-01-30 17:29:48 +0100
642caa85f6Added some new walls and changed some physics properties (still not working properly)
sfroitzheim
2015-01-30 15:28:09 +0100
3278bf5302Added some new walls and changed some physics properties (still not working properly)
sfroitzheim
2015-01-30 15:28:09 +0100
45ae4a2c66Only sample shadows from the first light source.
Fabian Klemp
2015-01-30 15:11:00 +0100
60372cf1a1Only sample shadows from the first light source.
Fabian Klemp
2015-01-30 15:11:00 +0100
6549406049Only sample shadows from the first light source.
Fabian Klemp
2015-01-30 15:11:00 +0100
4883b753c0Added new ground tiles for a ruins area to the data
sfroitzheim
2015-01-30 14:15:07 +0100
6b00c574b8Added new ground tiles for a ruins area to the data
sfroitzheim
2015-01-30 14:15:07 +0100
198dc0614ffine tuned the camera nad added more comments to physics.cc
Jasper
2015-01-30 13:32:16 +0100
7f87d56b0efine tuned the camera nad added more comments to physics.cc
Jasper
2015-01-30 13:32:16 +0100
9c6cd7c59dimplimented a rough version of a physics driven camera
Jasper
2015-01-29 14:10:28 +0100
477da05464implimented a rough version of a physics driven camera
Jasper
2015-01-29 14:10:28 +0100
ae5d31e04cfixed size ratios of objects
Jasper
2015-01-29 13:39:37 +0100
b21b9e3636fixed size ratios of objects
Jasper
2015-01-29 13:39:37 +0100
8620e16681added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
Jasper
2015-01-29 13:15:45 +0100
ecff8b5cf7added a scaling factor to triangle meshes to compensate for diffrent scaling (somehow from bullet, idk) and started adding comments to physics.cc
Jasper
2015-01-29 13:15:45 +0100
823528b75aNow mirroring the cube face on their own again.
Faerbit
2015-01-28 17:26:02 +0100
a3e6da2adaNow mirroring the cube face on their own again.
Faerbit
2015-01-28 17:26:02 +0100
f275733eebNow mirroring the cube face on their own again.
Faerbit
2015-01-28 17:26:02 +0100
e0d9058aefFixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
sfroitzheim
2015-01-28 15:49:38 +0100
fcbc228438Fixed some problems with the new bridge (wasn't able to roll onto it) and changed some heightmap heights
sfroitzheim
2015-01-28 15:49:38 +0100
190df8b936Added a model for a gate and added it to the scene with some additional level improvements
sfroitzheim
2015-01-28 15:19:35 +0100
b957ba27bdAdded a model for a gate and added it to the scene with some additional level improvements
sfroitzheim
2015-01-28 15:19:35 +0100
ec8767c14cDeleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
Steffen Fündgens
2015-01-27 12:25:16 +0100
ccc7cbaa9cDeleted a torch that had a duplicate ID and let the converter recreate it. Shadows look weirder now. This might be good for debugging the shadows.
Steffen Fündgens
2015-01-27 12:25:16 +0100
d6ed98b992Fixed a bug i created in my previous commit. Made output in case of errors more informative.
Steffen Fündgens
2015-01-27 12:21:30 +0100
0ce663a592Fixed a bug i created in my previous commit. Made output in case of errors more informative.
Steffen Fündgens
2015-01-27 12:21:30 +0100
ba0677addeImproved user interaction and a little code rework.
Steffen Fündgens
2015-01-27 11:50:51 +0100
01a9126b0aImproved user interaction and a little code rework.
Steffen Fündgens
2015-01-27 11:50:51 +0100