Blenderfiles
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Triangulated block.
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2014-12-19 15:14:33 +01:00 |
converter
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Added more error checking to the converter.
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2015-01-19 11:15:41 +01:00 |
extern
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Removing the rest of the binary files from lua.
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2015-01-15 17:39:20 +01:00 |
Levels
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constraints work. Why? because i said so!
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2015-01-23 12:59:28 +01:00 |
Shader
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Made progress on point light shadows. Not quite sure what is happening.
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2015-01-22 21:21:09 +01:00 |
slides
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Added slides for milestone 3.
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2015-01-20 00:53:55 +01:00 |
.gitignore
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Adding lua Makefiles.
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2015-01-15 17:15:53 +01:00 |
application.cc
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Initialized pseudo random generator.
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2014-12-16 12:17:30 +01:00 |
application.hh
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Moving shader management completely into graphics.
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2014-12-01 17:49:59 +01:00 |
build.sh
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Now also compiling lua from source before everything else.
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2015-01-15 17:26:37 +01:00 |
camera.cc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-23 12:06:26 +01:00 |
camera.hh
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prepared camera, level and physics for the new camera
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2015-01-19 16:51:35 +01:00 |
circle.yml
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Changing paramter order.
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2014-11-27 22:02:25 +01:00 |
CMakeLists.txt
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Added to TARGET_LINK_LIBRARIES, now compiles on my home pc.
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2015-01-17 12:12:27 +01:00 |
Dockerfile
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Adding libreadline for lua to ubuntu docker image.
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2015-01-15 17:34:41 +01:00 |
entity.cc
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Changed how the rotation of objects is saved to better work with bullet together.
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2014-11-15 00:03:52 +01:00 |
entity.hh
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Changed how the rotation of objects is saved to better work with bullet together.
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2014-11-15 00:03:52 +01:00 |
graphics.cc
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Merge branch 'master' of github.com:Faerbit/swp
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2015-01-19 18:30:12 +01:00 |
graphics.hh
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Mirrored rendering of pointlight shadows, so that they are at the correct positions now, but occlude everything. -- Fabian
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2015-01-19 18:22:25 +01:00 |
level.cc
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
level.hh
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Created a moveObject function in the Level class.
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2015-01-17 13:30:33 +01:00 |
light.cc
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Added emtpy constructor.
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2014-11-17 17:50:06 +01:00 |
light.hh
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Added emtpy constructor.
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2014-11-17 17:50:06 +01:00 |
lodepng.cpp
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Rewriting terrain loading with lodepng and fixing a few bugs.
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2014-11-17 12:51:30 +01:00 |
lodepng.h
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Rewriting terrain loading with lodepng and fixing a few bugs.
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2014-11-17 12:51:30 +01:00 |
main.cc
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Init graphics with the level instead of passing it to the render function everytime.
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2014-12-15 01:05:46 +01:00 |
main.hh
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Removing useless includes.
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2014-12-01 12:58:04 +01:00 |
material.cc
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Now generating Mipmaps for textures.
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2014-12-04 18:58:16 +01:00 |
material.hh
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Moving material paramters from graphics to material class.
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2014-11-08 01:44:24 +01:00 |
model.cc
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Adding OBJ-file load messages for easier debugging.
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2014-12-01 13:53:01 +01:00 |
model.hh
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Added constructor with SharedVertexArrayObject argument
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2014-11-14 17:34:50 +01:00 |
object.cc
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MVPs are only needed for directional shadows and not for point light shadows.
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2014-12-15 13:16:27 +01:00 |
object.hh
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Moved calculation of shadowMVP to the CPU side.
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2014-12-15 12:41:30 +01:00 |
package.sh
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Syncing files instead of forcing them to mega.
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2014-11-27 12:36:30 +01:00 |
physics.cc
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
physics.hh
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prepare for peoples
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2015-01-23 13:31:19 +01:00 |
Readme.md
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Another update to the Readme.md.
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2014-11-03 23:56:34 +01:00 |
run.sh
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Adding run.sh script
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2014-11-27 23:58:33 +01:00 |
terrain.cc
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Additional changes with the heightmap
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2015-01-16 16:37:00 +01:00 |
terrain.hh
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changed filePath to levelNum
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2014-12-04 15:07:31 +01:00 |
tinyxml2.cc
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Made tinyxml source files not executable.
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2014-12-15 01:15:08 +01:00 |
tinyxml2.hh
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Made tinyxml source files not executable.
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2014-12-15 01:15:08 +01:00 |
trigger.cc
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |
trigger.hh
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moved the triggered/not triggered information to lua
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2015-01-16 16:51:36 +01:00 |